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sun quest 1-1

PostPosted: March 23rd, 2015, 7:42 pm
by blazeron1
sun quest 1-1
begin the journey

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Re: sun quest 1-1

PostPosted: March 24th, 2015, 12:45 pm
by Awesomeguy 99
You could have made that absolutely huge lava pit into a bottomless pit, because I could escape from it. I also don't see the reason for hover FLUDD. It seems a bit rhetorical. There was also quite a lack of enemies aside from the BBs and Big Bully. The level also didn't look very nice at all, and the red coins at the end were a bit pointless. It was also very, VERY short, and if I hadn't have fallen in the lava on the first screen, I would have finished the level in under a minute. I rate 2 stars because I can tell you put a small bit of effort fourth, and this will MOST LIKELY be a series.

Re: sun quest 1-1

PostPosted: March 24th, 2015, 2:55 pm
by Konradix
So... this level seems more like an experiment. You playing with the item tab. The level is really short (I mean REALLY shor, like "it's practicly not a level" short), and everything is placed kind of randomly. Like, there really was no need for 20 of these clock hands to be there. Much less the Fludd, as it makes the level trivial. Aside from no effort in tiles/graphics, you also need to playtest more. You can go through that transition you've put. The blocks are actaully BEHIND the transition, and doesn't stop the player from going through. Defeating the bully was simple and really underwhelming. You could've added some bullets shooting at you, or fires to dodge. Really all I can say is that there was no lag/enemy spam.