Super Mario Galaxy 63 Part 1

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Super Mario Galaxy 63 Part 1

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Rate this Level: This Level was rated 2 times with an average score of 3.50.This Level was rated 2 times with an average score of 3.50.This Level was rated 2 times with an average score of 3.50.This Level was rated 2 times with an average score of 3.50.This Level was rated 2 times with an average score of 3.50.

Postby Awesomeguy 99 » March 29th, 2015, 4:44 pm

Super Mario Galaxy 63 Part 1
The first part of Super Mario Galaxy 63! The story is in the level.
Try the Super Luigi Galaxy 63 Challenges!
-Finish with less than 50 coins
-Collect all the 1-ups
-Defeat all of the enemies
Remember, to do these challenges, Play as Luigi!


Code: Select all
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Might be ready in a bit.

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Re: Super Mario Galaxy 63 Part 1

Postby Awesomeguy 99 » March 29th, 2015, 4:49 pm

Might be ready in a bit.

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Re: Super Mario Galaxy 63 Part 1

Postby epicness88888888 » March 30th, 2015, 1:54 pm

that was really, good, though i felt megaleg could have used some work, i love how you made it as close to the game as possible, like mario 63 did with mario 64, great job, can't wait for more!
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Re: Super Mario Galaxy 63 Part 1

Postby Supershroom » March 31st, 2015, 9:36 am

So, there are things I've liked much but also some things I didn't like at all.

First, inside areas are inside areas. Therefore they shouldn't allow any view on the background outside, at least in normal view, and the tiling should be far more extensive than in those areas where you select or mission or after you beat Megaleg. Especially this area (only Evil Bricks) looks really poor. There's a lot of things you can do to create walls and buildings.

Second, generally pay attention to tiling, I've seen a few cutoff instances. I know it's tricky to connect full background tiles and half tiles like grass ceilings, what you could maybe do is working with rocks or other items you could imagine to fill the gap.

Third, why throw a red coin right at the start? It's really superflous. When playing the level first, I've grabbed it right away and had the possibility to skip the entire stage.

Gameplay was mostly average, but definitely not boring. The length of this level is fine. There were also smaller areas that looked really good and were nicely decorated. I've rated three stars. Keep going further, pal, I know you can make good levels. (oh and how are you going on for the LDC?) ;)
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: Super Mario Galaxy 63 Part 1

Postby Awesomeguy 99 » March 31st, 2015, 4:58 pm

Supershroom wrote:So, there are things I've liked much but also some things I didn't like at all.

First, inside areas are inside areas. Therefore they shouldn't allow any view on the background outside, at least in normal view, and the tiling should be far more extensive than in those areas where you select or mission or after you beat Megaleg. Especially this area (only Evil Bricks) looks really poor. There's a lot of things you can do to create walls and buildings.

Second, generally pay attention to tiling, I've seen a few cutoff instances. I know it's tricky to connect full background tiles and half tiles like grass ceilings, what you could maybe do is working with rocks or other items you could imagine to fill the gap.

Third, why throw a red coin right at the start? It's really superflous. When playing the level first, I've grabbed it right away and had the possibility to skip the entire stage.

Gameplay was mostly average, but definitely not boring. The length of this level is fine. There were also smaller areas that looked really good and were nicely decorated. I've rated three stars. Keep going further, pal, I know you can make good levels. (oh and how are you going on for the LDC?) ;)


The reason I put the red coin there was so just in case the level glitched and you didn't get all of the Silver Stars. The sign next to it says that. Also, I do agree with the Evil Brick area looking kind of poor, at that point, I had started to want to just finish and be done with the level, and some things that were going on as I started making the level didn't help me out.
Also, I think I've changed my mind, I'm probably not going to enter a LDC until I find a topic I like. Grassland-ish areas aren't really my thing.
Might be ready in a bit.

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