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The Undersea Dungeon

PostPosted: April 3rd, 2015, 3:49 pm
by epicness88888888
The Undersea Dungeon
good luck making your way through this labyrinth! Alt Music -> https://www.youtube.com/watch?v=mAUKHooFjl8&spfreload=1

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Re: The Undersea Dungeon

PostPosted: April 3rd, 2015, 4:03 pm
by l.m
Wow. Bravo. I really liked this puzzle. It was pretty clever, and fun to do. The only reasons I have to complain though, is:

- There was not enough coins. I drowned quite some times. But hey, that's what makes the puzzle interesting, I think. Or maybe I wasn't fast enough. But next time you make a water puzzle, try to put some more coins.

- Even if the graphics weren't that bad, I got a little bit bothered by the fact you only used those Brown Bricks for the background. You could experiment new tile combinations, to make the Graphics look less boring. But, to be honest, this is not a big thing.

So, I rate 4 stars. It's not perfect, but it's still pretty awesome. Looking forward to see more work of you.

Re: The Undersea Dungeon

PostPosted: April 5th, 2015, 12:27 pm
by entertainment.net
First off, I played this level and shared my first impressions on YouTube, so if you’d like, you can check out what I have to say there.

Here’s my overall thoughts on the level:
To start, as I say in the video, there’s definitely effort in this level. The doors line-up, there’s plenty of scenery, and there’s no cutoff or areas where you can see the background. So I give you a 5/5 on graphics.

I liked the idea of this level. It’s a constant race against the water meter to metal star or blue coin, to make sure you never drown. This is a concept I’ve never seen done, and it’s well executed.

Now, a few things I didn’t like: While I did like the race against time concept, I did end up moving my starting place because it proved a quite hard, and I hate repeating early parts of levels. This has always been an issue with Super Mario 63 though, so I’ll excuse it.
The other thing was enemy placement. I kept coming out of doors and spawning right in the middle of enemies, taking unavoidable damage. I looked at the level editor, and looks like the enemies are fairly far from the doors, but maybe you still need to do a little tweaking and testing to fix the problem.

Overall, I really enjoyed this level. As I said, the concept is solid and novel, and the problems are minimal at most.
4.5/5. This really made me remember why I like LDing in the first place, so thank you for that.

Re: The Undersea Dungeon

PostPosted: April 5th, 2015, 2:03 pm
by epicness88888888
i personally can't get over the fact you made a video with my level, that was cool, but you forgot the Alt. music...
(shameless self-promotion) if you want another good level, try my Xeadian star ship (SHIP not base) or Pharaoh Epicis' Temple :) if you want another water level to rage at, :troll: , try my Lake of the Dead Koopa Level. thanks for the rating!

Xeadian Star Ship: http://runouw.com/forums/viewtopic.php?f=80&t=48323

Pharaoh Epicis' Temple: http://runouw.com/forums/viewtopic.php?f=80&t=48342

Lake of the Dead Koopa: http://runouw.com/forums/viewtopic.php?f=80&t=48047

Re: The Undersea Dungeon

PostPosted: April 7th, 2015, 5:52 am
by Supershroom
Is this level impossible to beat? Did you forget to add a switch at the beginning?

Re: The Undersea Dungeon

PostPosted: April 7th, 2015, 8:07 am
by epicness88888888
it's not impossible, click on the youtube link up there, he figured it out

Re: The Undersea Dungeon

PostPosted: April 7th, 2015, 10:29 pm
by Supershroom
♥♥♥♥ me I could swear I would never ever overlook a door, even if it's violet and covered by basement tiles

judging-wise, FF has pretty much covered me already, I also give 4 stars. And I see that this got downrated. Maybe the downrater also overlooked a door.