asdfmoviecaleb wrote:Dude, please stop. We already have 2 SMG series going on, and we don't need another one, especially a bad one.
Dude, no one made you entitled to the name "Super Mario Galaxy" as your own series. In fact, there are already 2 SMG games out there (made by NINTENDO no less), so why do we need your fan made one, especially when yours is bad in comparasent?

Besides your
galaxy series is not the first one. And these are only ones that I've found looking at the past few pages of the SM63 Portal. Your review literally gave no insight as to what you thought was so bad. You just said that it's bad. "Yeh ur lvl iz bad nd it sux, stop plz

" that is no better than your comment. And it's not even the first time you're giving your typical sarcastic/whatever 'review'. These ♥♥♥♥ reviews give no ♥♥♥♥ feedback to the designer who may just continue to create more ♥♥♥♥ 'bad' levels. Or better yet, these reviews with no ♥♥♥♥ insight beyond a very ♥♥♥♥ basic level can discourage people from ♥♥♥♥ designing levels altogether.
/Rant
Now your level epicness8:
The level is... not that great. First off I like that you based the level on the flying cap, that there is no lag and no loading time (especially since you're prone to die a lot on this kind of level). However that's about it as far as the good points go. Now I have to list off the bad, which there is quite a lot off.
First of all, the amount of tiles is negligible and what there is of tiles is all cutoff. And on top of that there is literally 0 decoration in this level. That's pretty bad, if this were to go to any LDC, I can guarantee that this level would get a 0/1 on graphics (not sure what the minimum is) straight away. There is literally nothing to look at. You could've made a tunnel out of volcano tiles with pits, and put fire on the sections that you'd normally be able to stand on. The level would look much nicer. 2nd bad thing is that all of the items you've placed are very lackluster and randomly placed, floating in the air, which is also not really appealing to look at.
Now let's say that you were making some sort of "classic level", where graphics didn't matter, it was all gameplay... well that isn't too brilliant either

. First off, the level is too short in my opinion. It took no more than a minute to beat this level (discounting all the failed attempts), you could've added another section or two of flying. Now second problem... the level is way too easy and that's because you can fly under every obstacle you've placed. Why bother going through all those clock hands and spinny things when I can just go under them. Same goes for the lava, that was actually the only way I could beat the level because I found it pretty hard to navigate through all the clock hands, and the easy way was (literally) right under my nose. The cannon... it was quite irritating when I banged against the side of it. And the shot you have to make is pretty much blind and involves no flying skill (in fact, even if you try to and press down to fly, you will die

).
So yeah, considering all of that, I'll give you a 2/5. The concept isn't terrible, but the execution is very lacking. And with the 2/5 I am being a bit generous (simply because I like the flying levels).