The Epicanian Tower

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The Epicanian Tower

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Rate this Level: This Level was rated 8 times with an average score of 3.38.This Level was rated 8 times with an average score of 3.38.This Level was rated 8 times with an average score of 3.38.This Level was rated 8 times with an average score of 3.38.This Level was rated 8 times with an average score of 3.38.

Postby epicness88888888 » April 18th, 2015, 8:29 am

The Epicanian Tower
[i]try not to get caught between blocks as you make your way up! (hopefully this will make up for my previous level :oops: ) Play the purple coin version! -> http://runouw.com/forums/viewtopic.php?f=80&t=48553&p=326963#p326963
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Last edited by epicness88888888 on May 3rd, 2015, 8:10 am, edited 1 time in total.
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Re: The Epicanian Tower

Postby 1018peter » April 18th, 2015, 10:02 pm

The concept of avoiding obstacles while ascending is executed quite nicely here. In fact,I'm actually fond of it. If you made more sections with different gimmicks,I would give this level 4 stars.

For the elevator blocks,you should try giving it negative offset,so it stays in place once it reaches its destination. In the third section,you can still use the stationary tiles as a saving grace and wait for the elevator to loop back. It defeats the challenge of that section.

I'll give this level 3 stars. I'm looking forward to more of your works.
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Re: The Epicanian Tower

Postby Supershroom » April 19th, 2015, 11:55 am

Tiling is already pretty good, however, you still should stop rushing your levels; actually the areas on top of the elevators look very bland. Scenery is important, and this is a bit too less of it. You could also make use of background tiles to make the elevators look better, and also be more fun. Else Peter has pretty much covered me already. I also give 3 stars, not bad.

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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Supershroom
Our local SM63 Spielberg

 
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Re: The Epicanian Tower

Postby KirbyCuteToYou2323 » April 22nd, 2015, 10:28 am

:lol: I LIKE IT
KirbyCuteToYou2323
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