Crimson Hellish Fortress

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Crimson Hellish Fortress

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Rate this Level: This Level was rated 3 times with an average score of 3.67.This Level was rated 3 times with an average score of 3.67.This Level was rated 3 times with an average score of 3.67.This Level was rated 3 times with an average score of 3.67.This Level was rated 3 times with an average score of 3.67.

Postby Vajrin » April 20th, 2015, 4:54 am

Crimson Hellish Fortress

Collect all 12 red coins and back to the beginning to get shrine sprite.Beware for flames,lavas and lasers.

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Edit: Added some coins. No heal room anymore.
Last edited by Vajrin on December 20th, 2017, 5:44 am, edited 3 times in total.
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Vajrin
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Re: Crimson Hellish Fortress

Postby Supershroom » April 20th, 2015, 5:53 am

This is really good for being your first level, and you have some really good concepts in there. I've enjoyed this, even if some lasers shoot out a bit contra-intuitively. However, it could look more atmospherically, with some more tile variation and scenery to make this look like a hellish fortress indeed. 3.5 --> 4 stars for you.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Supershroom
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Re: Crimson Hellish Fortress

Postby ChaosYoshi » April 20th, 2015, 11:59 am

I agree with Supershroom: this is a pretty good level. The platforming is rather fun, and the red coins are clearly visible and don't make the player go out of their way to collect them. Aside from visuals, the only negative I can think of is how generous the heal room is. I do like the concept of refilling health for a collectathon, but I think that restricting the amount of blue coins would make your level a bit more challenging without making it too frustrating.
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Re: Crimson Hellish Fortress

Postby Vajrin » April 20th, 2015, 10:54 pm

Thank you for voting. :D
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All of my SM63 levels (except Moonlight Fireflies Forest, Frost Citadel and Silent Seabed) now use Jhynjhiruu and Forgotten's respawning.swf so make sure you are connected to the internet and use the full version!
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