Trap piramid

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Trap piramid

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Rate this Level: This Level was rated 9 times with an average score of 3.78.This Level was rated 9 times with an average score of 3.78.This Level was rated 9 times with an average score of 3.78.This Level was rated 9 times with an average score of 3.78.This Level was rated 9 times with an average score of 3.78.

Postby ovidiu2007 » June 19th, 2015, 4:07 am

Trap piramid
Mario has teleported to the trap piramid by Commorade luck.

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Re: Trap piramid

Postby InvalidSega » August 1st, 2015, 2:25 pm

Good level, ovidiu2007. Here is your first 5 stars.
Tiling: Very good
Item placement: Excellent
Glitches: 0
Bad spots: 0
Challenge: Difficult
5/5. Wonderful, ovidiu2007, it's your first 5 star rated level I have seen!
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Re: Trap piramid

Postby Pawn12 » August 1st, 2015, 5:08 pm

Though the level is short. Pretty neat Item placement, I didn't find Tiling breath-taking, and I really like the fire part. 4/5!
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Re: Trap piramid

Postby Supershroom » August 2nd, 2015, 1:20 am

The tiling shall be very good, InvalidSega? The opposite is true. Putting the same tile everywhere is unaesthetic, bland and a poor effort.

Even the gameplay is confusing, e.g. that door which directly throws you back to a room you've visited already (classic troll, typical for ovidiu). Or meeting a flame coming out of nowhere at the start, and then going through exactly this room when you wait for ages until the flames go out, but no, they're DISABLED! This is a 2 stars and nothing more. (EDIT: in my books I forgot to say)
Last edited by Supershroom on August 3rd, 2015, 5:19 am, edited 1 time in total.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

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5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: Trap piramid

Postby Vajrin » August 3rd, 2015, 5:16 am

Mediocre, not bad and not good. So I rated 3 stars.
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Re: Trap piramid

Postby l.m » August 3rd, 2015, 8:42 am

Oh man so many different ratings

Who should I trust

EDIT: Anyways jdungdignssssssssssss

I actually thought this was a decent level. You improved the graphics a looooooooot since the last time I gave you a judging. Platforming was nice; you had good concepts but please, remember to always test the level and search for minor platforming mistakes, so the player can have an even better experience (example: telling me there's a flame thrower ahead, or removing some flame thrower from certain places so platforming doesn't stay unfair) and so.

Rating 3 stars, but that was a close 2 stars, so pay attention to the little things next time.
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Re: Trap piramid

Postby ovidiu2007 » September 19th, 2015, 10:57 pm

Thanks, InvalidSega. Also, you must know that door up leads to a previuous room, where you got a 1up. So, that is all. :|
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