The Harder Perfect Run

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The Harder Perfect Run

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Postby TheGaming100 » July 17th, 2015, 5:24 pm

The Harder Perfect Run
Hey guys, since I loved how hard The Perfect Run in Super Mario Galaxy 2 is, I decided to make a remake which is harder.

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Super Mario 63
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Last edited by TheGaming100 on November 15th, 2015, 10:53 am, edited 1 time in total.
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Re: The Harder Perfect Run

Postby Goldy301 » July 20th, 2015, 6:17 pm

The part where you have to swim is quite possible to go through. But the rest are quite hard and challenging.

I gave you 2 stars but 3 stars now since I enjoyed or got angry in the challenging way.
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Re: The Harder Perfect Run

Postby 1018peter » July 20th, 2015, 6:44 pm

There's a difference between challenging and unfair.


For example,how am I supposed to know that the first area will be a water filled hallway that I have to go through ASAP,or how am I supposed to know that in the third area I'll be dropped onto bunch of spinning platforms?

Also,upon entering the third area,the spinning platforms will just tilt you off before you even get to do anything.

I give this a 2/5. The original perfect run certainly doesn't contain such unfairness.
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Re: The Harder Perfect Run

Postby Awesomeguy 99 » July 20th, 2015, 7:54 pm

I don't know how you say this is a remake, the first area is IMPOSSIBLE to get past if you get caught behind the rotating platform, the second area is impossible to do without taking one of your 2 hits away, and not only the third but the fourth as well are almost impossible because you just get deposited into the area without any warning, especially the fourth area, where you get a millisecond to react before you fall of the falling log. The first level I ever designed (Which was never posted for reasons) was a hard perfect run like this and it was more balanced than this. I can only really give 2 stars because I can't get past the fourth section without dying. I wasn't angry in the sense of "This level is so hard" but more like a "♥♥♥♥ this level for being so unfair."
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Re: The Harder Perfect Run

Postby 1018peter » July 20th, 2015, 8:10 pm

There is actually a trick to the first area,though.
If you walk underwater instead of slowly descend then try to float,you get more horizontal speed.
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