Shiny Harbour (Hard) [Edited]

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Re: Shiny Harbour (Hard) [Edited]

Postby Goldy301 » July 27th, 2015, 6:57 am

Supershroom wrote:
Goldy301 wrote:I changed most of the things and if you have any complaints it will be ignored.

Whether you want to make edits on your level or not is your choice, but proclaiming this loudly is not a good attitude if it's meant to be serious.


My meaning is after I edit and people still say it's still lagging or whatever but I still appreciate your advice.

Btw,what's cutoff? I tried searching in google translate or dictionary all it said cut-off or people said they cut off the trees.
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Re: Shiny Harbour (Hard) [Edited]

Postby Supershroom » July 27th, 2015, 7:07 am

"Cutoff" and "Cut-off" are both used, and I guess both spellings are correct. In LDing context it generally means any sort of tile misuse or bad interaction between the camera and tiles. Doram has explained it pretty well here (scroll down a bit) and Triple J has made a level full of cutoffs for teaching purpose, here.
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Re: Shiny Harbour (Hard) [Edited]

Postby Goldy301 » July 27th, 2015, 7:47 am

Supershroom wrote:"Cutoff" and "Cut-off" are both used, and I guess both spellings are correct. In LDing context it generally means any sort of tile misuse or bad interaction between the camera and tiles. Doram has explained it pretty well here (scroll down a bit) and Triple J has made a level full of cutoffs for teaching purpose, here.


Wow! Thanks for showing me these things. I kind of learned a lesson and learned some tricks like the bullet bill when shot it keeps on changing colors. Very helpful and interesting. ;)
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