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Shiny Harbour (Hard) [Edited]

PostPosted: July 21st, 2015, 7:19 pm
by Goldy301
Shiny Harbour (Hard)

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Super Mario 63
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Re: Shiny Harbour (DANGER!)

PostPosted: July 21st, 2015, 11:21 pm
by Supershroom
You should definitely put many many less enemies. Those are too much, especially the amount of boos. It's simply not nice to play, and it can also cause lag.

Also please test your levels better, because e.g. you've put pillars up to two or three tiles beneath the level's upper boundaries, which were a real trouble to climb with Rocket FLUDD because you can't hover beyond the upper boundaries. Some instances of cutoff were also present, where you forgot to fill the lowest row of tiles, e.g. in the "Deadly Maze", which wasn't deadly at all, just a waste of time if you don't go the right path at first.

Would give this 2 stars in this form, but I highly recommend you to edit it.

Re: Shiny Harbour (DANGER!)

PostPosted: July 21st, 2015, 11:24 pm
by Vajrin
Very laggy and this level have too much enemies so I rated 2/5 stars.

Re: Shiny Harbour (DANGER!)

PostPosted: July 22nd, 2015, 12:44 am
by Goldy301
Okay. This level is gonna be updated in July 27,2015. Though I think it's not laggy but little. I'll be removing most of the Boo's too.

Re: Shiny Harbour (DANGER!)

PostPosted: July 22nd, 2015, 12:49 am
by Vajrin
Good. When this level is edited, I'll give more stars. :)

Re: Shiny Harbour (DANGER!)

PostPosted: July 26th, 2015, 3:54 am
by Goldy301
Tommorow the level code will be changed! I'm sure the lag won't be severe since I tested a couple of times.

Re: Shiny Harbour (DANGER!)

PostPosted: July 26th, 2015, 11:32 am
by Not telling You
Ssssssssuuuuuuuppppppperrrrrrrrr lllllllllaggggggggggy. (P.S.) My computer runs SM63 just fine but this level slowed it down)

Re: Shiny Harbour (DANGER!)

PostPosted: July 26th, 2015, 11:44 am
by Raz
He already said he's going to fix the level code tomorrow, Not Telling You.

Re: Shiny Harbour (Hard) [Edited]

PostPosted: July 27th, 2015, 4:47 am
by Goldy301
Guys! Edited already. No lagging,few boos. P.S You won't find the exit of the maze! :twisted: :twisted:

I changed most of the things and if you have any complaints it will be ignored.

Re: Shiny Harbour (Hard) [Edited]

PostPosted: July 27th, 2015, 6:41 am
by Supershroom
Goldy301 wrote:I changed most of the things and if you have any complaints it will be ignored.

Whether you want to make edits on your level or not is your choice, but proclaiming this loudly is not a good attitude if it's meant to be serious.

Yes, you've removed many enemies so it doesn't lag anymore and is far more fun to play in this regard. But you didn't remove any of the cutoff or the missing tiles at the bottom or top, as I've noted above, and now it's extremely simple to cheat the maze by walking on top. For the maze itself: Hiding a pipe in the middle of nowhere within a huge field of paths is just ridiculous, though it can only be hidden at a place with at least one brick tile below ... if we knew at least that we have to search for a hidden pipe. And still it doesn't have a real challenge, it's simply annoying to search for a random place.

If this may sound harsh, just remind that we're trying to give you hints because we see that you have talent and we want to help you on making better levels. And it's not nice to see a generally good level being hold back by flaws that are so easy to avoid, like cutoff or missing hints on a maze.