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The World Of Grass

PostPosted: July 28th, 2015, 8:16 pm
by youssef
I'm not dead guys, i was just bissy? bussy? Yeah! So i made this level because i was bored to not go to Runouw since 11 months. But, i'm back! I bet you people are happy. Yeah i know it's not good that i wasn't on Runouw. But i will continue making levels, yeah i lied about not making levels. Oh, and also, my grammar has improved when i wasn't on Runouw. My grammar improved since 2 years, it means in July 29 2013. But, there is a problem about Runouw, i'll tell you later!

So enjoy! :)


Code: Select all
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Re: The World Of Grass

PostPosted: July 29th, 2015, 4:51 am
by CedarBranch
Yay, you're back. :) And I apologize if I hurt your feelings at all back then, but I've matured a lot since then myself.

I'll give this level a look in a bit, but I haven't been on SM63 for months (because of Last Legacy), so I may be a bit rusty with reviews. ;P



EDIT: I'll just give you a summary until I can get back into reviews (it's been, I think, almost a year since I last gave one?):

    The first thing I noticed was that there was no cutoff here at all, so that's a good step up from the past. The second thing, now, is that the transition to the right of the actual level isn't completely blocked off. One more column of tiles should do the trick. Thirdly, I loved the forced damage so much when the sling star sends you directly under a flying koopa and then you just... drop... straight down. I thought it was rather humorous, and something tells me it may have been intentional; I've never seen anything like it, and that would be really difficult to pull off without notice. Another thing is that the level was a bit on the short side, but at least the gameplay is a tad more diverse for a level its size. It does help to make levels longer, though. Lastly, even though it felt fresh going through alternate path for a 1-up - and not being too drawn-out for its execution, it could have used more decoration. I'd also say that the same goes with the upper portion of the level, since it seems a bit bland.

I'll give this 3 stars as the level feels neutral in quality. Nothing particularly awesome, but neither is there anything really bad about it. I've hidden nothing in this post. Wait. Was that actually a real review, and not a summary?

EDIT2: About the forced damage with the flying koopa: All of a sudden, it doesn't happen every time anymore. Was it supposed to be intentional?

Re: The World Of Grass

PostPosted: July 31st, 2015, 3:13 pm
by Pawn12
Decent level. 6/10. The name says it all... It's a world of grass. No lag is pretty aswell.