Crash Dash

Post your fully complete SM63 levels here!

Moderator: Level Moderator

Forum rules
Please read these rules before commenting on a level: viewtopic.php?f=83&t=40959
If you need any help with posting levels, check this guide: viewtopic.php?f=83&t=49649

Crash Dash

Play this level!
Rate this Level: This Level was rated 4 times with an average score of 1.25.This Level was rated 4 times with an average score of 1.25.This Level was rated 4 times with an average score of 1.25.This Level was rated 4 times with an average score of 1.25.This Level was rated 4 times with an average score of 1.25.

Postby cliffy987 » August 11th, 2015, 4:00 pm

Crash Dash
This is a simple course where all you have to do is run.

Sorry, the embedded player is not working just yet, please use the Popup link to open the level in a new window.
Super Mario 63
Show | Hide | Popup

Code: Select all
50x30~0*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*5*5:5@*2*5X0*19*52540*5*5254*2*5V0*19*52540*5*5254*2*5V0*19*52540*5*5254*2*5V0*19*52540*5*5254*2*5V0*19*52540*5*5254*2*5V0*19*52540*5*5254*2*5V0*19*52540*5*5254*2*5V0*19*52540*5*5254*2*5V0*19*52540*5*5254*2*5V0*19*52540*5*5254*2*5V0*19*52540*5*5;5A*2*5W0*19*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*52540*28*5254~1,64,832,0,0,Right|44,130,769,0,12,16,7,1,0.1,3,30,1|44,176,769,0,12,16,7,1,0.1,3,30,1|44,222,769,0,12,16,7,1,0.1,3,30,1|44,269,769,0,12,16,7,1,0.1,3,30,1|44,316,770,0,12,16,7,1,0.1,3,30,1|44,363,770,0,12,16,7,1,0.1,3,30,1|44,411,769,0,12,16,7,1,0.1,3,30,1|44,458,769,0,12,16,7,1,0.1,3,30,1|44,506,769,0,12,16,7,1,0.1,3,30,1|44,554,768,0,12,16,7,1,0.1,3,30,1|44,602,768,0,12,16,7,1,0.1,3,30,1|44,649,769,0,12,16,7,1,0.1,3,30,1|44,696,769,0,12,16,7,1,0.1,3,30,1|44,742,768,0,12,16,7,1,0.1,3,30,1|44,790,769,0,12,16,7,1,0.1,3,30,1|44,837,768,0,12,16,7,1,0.1,3,30,1|44,885,769,0,12,16,7,1,0.1,3,30,1|44,931,769,0,12,16,7,1,0.1,3,30,1|44,979,768,0,12,16,7,1,0.1,3,30,1|44,1027,769,0,12,16,7,1,0.1,3,30,1|44,1074,768,0,12,16,7,1,0.1,3,30,1|44,1121,769,0,12,16,7,1,0.1,3,30,1|44,224,615,0,12,16,7,1,0.1,3,30,1|44,270,615,0,12,16,7,1,0.1,3,30,1|44,318,615,0,12,16,7,1,0.1,3,30,1|44,366,615,0,12,16,7,1,0.1,3,30,1|44,413,614,0,12,16,7,1,0.1,3,30,1|44,461,615,0,12,16,7,1,0.1,3,30,1|44,508,615,0,12,16,7,1,0.1,3,30,1|44,556,615,0,12,16,7,1,0.1,3,30,1|44,604,615,0,12,16,7,1,0.1,3,30,1|44,652,615,0,12,16,7,1,0.1,3,30,1|44,698,614,0,12,16,7,1,0.1,3,30,1|44,745,615,0,12,16,7,1,0.1,3,30,1|44,792,615,0,12,16,7,1,0.1,3,30,1|44,839,616,0,12,16,7,1,0.1,3,30,1|44,887,616,0,12,16,7,1,0.1,3,30,1|44,933,615,0,12,16,7,1,0.1,3,30,1|44,978,615,0,12,16,7,1,0.1,3,30,1|44,1024,615,0,12,16,7,1,0.1,3,30,1|44,316,466,0,12,16,7,1,0.1,3,30,1|44,363,466,0,12,16,7,1,0.1,3,30,1|44,409,466,0,12,16,7,1,0.1,3,30,1|44,456,466,0,12,16,7,1,0.1,3,30,1|44,501,466,0,12,16,7,1,0.1,3,30,1|44,549,467,0,12,16,7,1,0.1,3,30,1|44,595,467,0,12,16,7,1,0.1,3,30,1|44,638,468,0,12,16,7,1,0.1,3,30,1|44,686,468,0,12,16,7,1,0.1,3,30,1|44,733,468,0,12,16,7,1,0.1,3,30,1|44,779,467,0,12,16,7,1,0.1,3,30,1|44,824,466,0,12,16,7,1,0.1,3,30,1|44,870,466,0,12,16,7,1,0.1,3,30,1|44,916,466,0,12,16,7,1,0.1,3,30,1|40,1462,827,1092,688|40,148,682,258,528|40,1003,528,889,374|6,703,65|40,335,382,463,77|102,175,841,1,0|101,296,845,1,0|106,344,845,1,0|108,586,809,1,0|107,714,825,1,0|110,839,828,1,0|131,1248,858,1,0|106,995,846,1,0|106,581,108,1,0|108,507,71,1,0|72,129,845,1|72,248,797,1|72,340,812,1|72,438,845,1|72,420,796,1|72,651,841,1|72,562,813,1|72,646,814,1|72,522,855,1|72,751,791,1|72,908,847,1|72,1021,822,1|72,667,107,1|72,606,65,1|72,527,88,1|72,449,45,1|57,421,378,1|57,558,379,1|57,690,377,1|57,818,377,1~1~2~Crash%20Dash
User avatar
cliffy987
Mage's Apprentice

 
Posts: 18
Joined: August 11th, 2015, 3:30 pm

Thumbs Up given: 0 times
Thumbs Up received: 0 times

Re: Crash Dash

Postby Pawn12 » August 12th, 2015, 9:24 pm

Awful level, Lets see.
One- So easy.. There is no challenge, whatsoever.
two- You can exploit your way to the top.
Three- The top layer, The one before the shine, is really pointless.

Just a few tips:
- Add a ceiling on each level.
- More decoration, A bland level is boring.
- Give more of a challenge. Ohh no... Running from falling blocks... I'm so scared.

1/5 Git gud.
Got Pruned, I've been around since August? of 2014... Maybe even sooner.
User avatar
Pawn12
Post FLUDDer

 
Posts: 55
Joined: July 23rd, 2015, 12:45 pm
Location: Here.

Thumbs Up given: 21 times
Thumbs Up received: 14 times

Re: Crash Dash

Postby Karyete » August 13th, 2015, 2:31 am

Pawn12 wrote:Awful level, Lets see.

Pawn12 wrote:- Give more of a challenge. Ohh no... Running from falling blocks... I'm so scared.

Pawn12 wrote:1/5 Git gud.


That's a horrible and arrogant review, just to let you know.
Image
Major credit goes to l.m for this!

Museum of Monsters

Most recent SM63 / LL level: Flickering Forest
User avatar
Karyete
Moderator

 
Posts: 1745
Joined: March 6th, 2011, 4:35 am
Location: Yes

LL Level Designer Contest Winner
LL LDC #4: Ruins/Temple

Thumbs Up given: 273 times
Thumbs Up received: 148 times

Re: Crash Dash

Postby Supershroom » August 13th, 2015, 6:52 am

Basically, Pawn summed up the issues of this level quite precisely, it's just about the wording.

There is some decoration, but no scenery - grass at the bottom, grass at the top, that's it already. The thwomps aren't precisely placed (this is what the Ctrl button is good for) and besides from the pipes being layered in front of thwomps, they appear uncovered once the thwomps go down (in other words, that's cutoff). It would be more effective if there was some ceiling above the thwomps (grass, bricks, whatever). All in all, it's a very short level, a lazy effort.

Some future advices for you, Cliffy:
  • Try to spend more time and try to make the level larger, or at least build in some decent gameplay.
  • Scenery is important, and a reasonable amount of décor is important. The tilesets of the Designer and the shapes therein allow for plenty of possibilities.
  • Pay attention to layering (aka the order you're placing items), as this determines which item will appear in front of the other.
  • Test your level before submitting. If you playtest, you'll easily notice the possibility of climbing up the thwomps directly.
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
User avatar
Supershroom
Our local SM63 Spielberg

 
Posts: 1802
Joined: June 21st, 2014, 5:22 am
Location: Filmstudio for SM63. Sometimes also LL.

Runouw Votes Winner
New Years 2016: Best Level Winner (Ride Through The Mines)

Thumbs Up given: 244 times
Thumbs Up received: 126 times

Re: Crash Dash

Postby InvalidSega » August 23rd, 2015, 7:19 am

Really bad, you just run to not be stomped by Thwomps
InvalidSega
Mage's Apprentice

 
Posts: 17
Joined: June 20th, 2015, 4:50 am

Thumbs Up given: 0 times
Thumbs Up received: 0 times

Re: Crash Dash

Postby Pawn12 » December 15th, 2016, 12:49 pm

I'd like to start off with an apology for the atrocious "review" I gave to you. The things I said in there were truly horrible and not helpful one bit. I am not asking for forgiveness because nothing in the world will be-able to retract the cruel words I have said. I feel utterly horrible; I am ashamed.

In an act of possible retribution, I played your level once more and I will give a proper review:
Cons:
-Yes, it is a rather easy level.
-Decoration is rather sparse here.
Pros:
-I can tell that you tried. Even if the level isn't top tier quality, doesn't mean that you didn't take what you know and find fun and apply it to your creation.
Tips (Redone):
-Add more of a setting, it adds personality to the level and more of a sense of what you are doing.
-Decoration is definitely a must. It goes hand and hand with setting, it adds personality.
-For Gameplay I would suggest trying new methods of puzzle or obstacle that make people think outside the box. Maybe look at examples of others works and obstacles.
-Keep trying. Don't let people bring you down. The moment you give up, is the moment they win.

I realize this is a bit late and you probably have already improved on your level designer skills, but I feel that I owed you an apology and a proper review.
I just wish that I had realized sooner.
Good luck out there.
Got Pruned, I've been around since August? of 2014... Maybe even sooner.
User avatar
Pawn12
Post FLUDDer

 
Posts: 55
Joined: July 23rd, 2015, 12:45 pm
Location: Here.

Thumbs Up given: 21 times
Thumbs Up received: 14 times


Return to Super Mario 63