Goldy's Castle

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Goldy's Castle

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Rate this Level: This Level was rated 3 times with an average score of 4.33.This Level was rated 3 times with an average score of 4.33.This Level was rated 3 times with an average score of 4.33.This Level was rated 3 times with an average score of 4.33.This Level was rated 3 times with an average score of 4.33.

Postby Goldy301 » August 11th, 2015, 5:32 pm

Goldy's Castle

Image
Okay this is my castle level and I do hope you guys enjoy. I spent my time on making this level. Please rate high!


Code: Select all
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01

EDIT:I already fixed the problem that Supershroom requested.
Last edited by Goldy301 on August 13th, 2015, 9:09 pm, edited 3 times in total.
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Thanks to FrozenFire! 5 ☆☆☆☆☆ for this! ;P
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Re: Goldy's Castle

Postby 1018peter » August 11th, 2015, 10:11 pm

Interesting level with various gimmicks. It's quite good actually.

4/5.
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Re: Goldy's Castle

Postby Supershroom » August 12th, 2015, 4:19 am

You put effort into this, yet you didn't test everything properly. The invisibility stars with zero duration are impossible to pass. Their hitbox is wider than you've thought. Please fix. (in fact the left row of stars lets you pass the gate directly, so there's no challenge at all)

Once it's fixed, I'll give you an LDC-like judging, because this still looks very interesting.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: Goldy's Castle

Postby 1018peter » August 12th, 2015, 5:46 am

Supershroom wrote:The invisibility stars with zero duration are impossible to pass. Their hitbox is wider than you've thought. Please fix. (in fact the left row of stars lets you pass the gate directly, so there's no challenge at all)


It's not impossible actually. You can dive past the second invisibility star quite easily.
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Re: Goldy's Castle

Postby Supershroom » August 12th, 2015, 9:26 am

Without inrun, I get stuck at the bottom star. With some inrun, I hit another wall of stars, and dash right into the gate. I don't figure out how it's supposed to be done. Anyways, there's no real challenge to do here because of the left vertical row of stars right before the gate.

It's still confusing for me ... as a judge in an LDC this would be a situation where I'd maybe consider asking the author through PM.
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2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

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Re: Goldy's Castle

Postby Supershroom » August 23rd, 2015, 11:43 am

Supershroom wrote:Once it's fixed, I'll give you an LDC-like judging, because this still looks very interesting.

Sorry I forgot about that until now (But on the other side this is a legit double-post now, lol). There ya go:

FUN: 7/10

It's a fresh castle-themed level with some Dimension Infinity vibes. The mini-challenges are finely executed in general, e.g. the flight over the flames or dodging invisiblity caps, however some areas are incredibly bland or allow cheating, such as the left room with green platforms over lava: You still have invisibility when entering it, and so you can just hop into the lava and skip an entire group of platforms. Dodging caps was cool as said, but for this being the only challenge to achieve a silver star, it was too short. If you do the left challenge first, you can hurry over to the right challenge with both a metal cap and a wing cap, and pass through the flames that were meant to be a hazard. The secret part didn't have much to offer gameplay-wise; also some enemies aren't placed finely and cause unneeded forced damages when passing through doors or the transition in the middle.

GRAPHICS: 3.25/5

You've basically done a good job with tile mixing and the chose of your background tiles. Although these could be even more variated, e.g. in the room with the walls of blocks. My biggest concern is that this level is a bit too cramped into its space, as there is often only one row of light/dark-grey bricks to the top / bottom or the side, and this row is even halved by the camera in Test Mode. The castle should be a tad more spacious with dimensions of e.g. 100x40 instead of 70x33, as e.g. the "Chinese Word" room looks a bit off with its basement tiles being surrounded by shiny brown / golden tiles. The upper area with the disabled tiles looks rather bland, and décor or furniture could definitely be more present in general, e.g. in form of Shine Sprites being covered by blocks.

OTHER: 3.75/5

+0.5: I'm usually not a fan of warp pipes hidden in the middle of nowhere, but this time you've restricted the place to search for it with a nicely written sign. Generally your signs had something entertaining, especially the greek one.
+0.5: Loads instantly and doesn't have any lag, yet this level has some things to offer.
+0.25: There is some effort recognizable. Yet it could have gone significantly further, see Graphics.
-0.25: However, at the large cloud with the gifts: It seems as it's placed just one or two pixels too low. That triple-jump back up often doesn't work.
-0.25: The order of the doors in the ground floor is confusing. You enter a door in the starting area, but you don't land on the other side of the wall, instead you land on the other transition of the castle.

OVERALL: 14/20

This leaves a 4 stars. Good job.
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Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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My total SM63 level experience: 2803 levels.
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The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
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Eternal SM63 Medal Table
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Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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