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Goldy's Castle

PostPosted: August 11th, 2015, 5:32 pm
by Goldy301
Goldy's Castle

Image
Okay this is my castle level and I do hope you guys enjoy. I spent my time on making this level. Please rate high!


Code: Select all
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01

EDIT:I already fixed the problem that Supershroom requested.

Re: Goldy's Castle

PostPosted: August 11th, 2015, 10:11 pm
by 1018peter
Interesting level with various gimmicks. It's quite good actually.

4/5.

Re: Goldy's Castle

PostPosted: August 12th, 2015, 4:19 am
by Supershroom
You put effort into this, yet you didn't test everything properly. The invisibility stars with zero duration are impossible to pass. Their hitbox is wider than you've thought. Please fix. (in fact the left row of stars lets you pass the gate directly, so there's no challenge at all)

Once it's fixed, I'll give you an LDC-like judging, because this still looks very interesting.

Re: Goldy's Castle

PostPosted: August 12th, 2015, 5:46 am
by 1018peter
Supershroom wrote:The invisibility stars with zero duration are impossible to pass. Their hitbox is wider than you've thought. Please fix. (in fact the left row of stars lets you pass the gate directly, so there's no challenge at all)


It's not impossible actually. You can dive past the second invisibility star quite easily.

Re: Goldy's Castle

PostPosted: August 12th, 2015, 9:26 am
by Supershroom
Without inrun, I get stuck at the bottom star. With some inrun, I hit another wall of stars, and dash right into the gate. I don't figure out how it's supposed to be done. Anyways, there's no real challenge to do here because of the left vertical row of stars right before the gate.

It's still confusing for me ... as a judge in an LDC this would be a situation where I'd maybe consider asking the author through PM.

Re: Goldy's Castle

PostPosted: August 23rd, 2015, 11:43 am
by Supershroom
Supershroom wrote:Once it's fixed, I'll give you an LDC-like judging, because this still looks very interesting.

Sorry I forgot about that until now (But on the other side this is a legit double-post now, lol). There ya go:

FUN: 7/10

It's a fresh castle-themed level with some Dimension Infinity vibes. The mini-challenges are finely executed in general, e.g. the flight over the flames or dodging invisiblity caps, however some areas are incredibly bland or allow cheating, such as the left room with green platforms over lava: You still have invisibility when entering it, and so you can just hop into the lava and skip an entire group of platforms. Dodging caps was cool as said, but for this being the only challenge to achieve a silver star, it was too short. If you do the left challenge first, you can hurry over to the right challenge with both a metal cap and a wing cap, and pass through the flames that were meant to be a hazard. The secret part didn't have much to offer gameplay-wise; also some enemies aren't placed finely and cause unneeded forced damages when passing through doors or the transition in the middle.

GRAPHICS: 3.25/5

You've basically done a good job with tile mixing and the chose of your background tiles. Although these could be even more variated, e.g. in the room with the walls of blocks. My biggest concern is that this level is a bit too cramped into its space, as there is often only one row of light/dark-grey bricks to the top / bottom or the side, and this row is even halved by the camera in Test Mode. The castle should be a tad more spacious with dimensions of e.g. 100x40 instead of 70x33, as e.g. the "Chinese Word" room looks a bit off with its basement tiles being surrounded by shiny brown / golden tiles. The upper area with the disabled tiles looks rather bland, and décor or furniture could definitely be more present in general, e.g. in form of Shine Sprites being covered by blocks.

OTHER: 3.75/5

+0.5: I'm usually not a fan of warp pipes hidden in the middle of nowhere, but this time you've restricted the place to search for it with a nicely written sign. Generally your signs had something entertaining, especially the greek one.
+0.5: Loads instantly and doesn't have any lag, yet this level has some things to offer.
+0.25: There is some effort recognizable. Yet it could have gone significantly further, see Graphics.
-0.25: However, at the large cloud with the gifts: It seems as it's placed just one or two pixels too low. That triple-jump back up often doesn't work.
-0.25: The order of the doors in the ground floor is confusing. You enter a door in the starting area, but you don't land on the other side of the wall, instead you land on the other transition of the castle.

OVERALL: 14/20

This leaves a 4 stars. Good job.