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Kaizo Mario 63 Tutorial

PostPosted: September 1st, 2015, 11:38 am
by RokStar9001
Kaizo Mario 63 Tutorial
Kaizo Mario 63 returns in this level with a VERY different style and extensive testing! This level is beatable, but VERY challenging!

Just a taste of what's to come in the series I'm working on. This is not part of said series, it's just a level using design elements I plan to expl- I mean, use in my series.
!Capable of inducing rage. Platforming difficulty: Extreme
Keep out of reach of small children, pets, and anyone who doesn't know how to maneuver Mario VERY well
This level requires a lot of thought to beat. Take it slowly and try not to panic!


Sorry, the embedded player is not working just yet, please use the Popup link to open the level in a new window.
Super Mario 63
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Designed for those who wanted a bigger challenge than the original SM63%2C this level will introduce you to Kaizo style gameplay!

Good luck%2C and beware the Kaizo traps!|43,1792,1536|19,480,688,2,0|141,1376,1536,1,180|5,1360,712|18,1472,608,2,-90|12,688,600|13,240,328|19,32,256,2,0|143,760,1536,0,10|27,672,416|28,496,352,1,0|5,2112,576|21,1102,527|18,1312,704,2,0|18,256,704,2,-120|73,96,672,Triple jumps in tight spaces are essential here! Keep calm and don't rush yourself. Wait for an opening!|74,2160,1304,28|73,2112,1312,These blocks won't stick around for long! Keep moving or you'll lose your footing!|5,2272,1808|6,2064,16|5,2480,1200|7,2480,1224,0,6,0,100,0,0,none,Up,0.3,1,1,75|7,2480,840,0,6,0,40,0,0,none,Up,0.5,1,1,40|7,2480,1016,0,6,0,40,0,0,none,Up,0.5,1,1,35~2~13~Kaizo%20Mario%2063%20Tutorial


Changelog:
9/2/2015: Fixed elevator section at the end of the level

Re: Kaizo Mario 63 Tutorial

PostPosted: September 3rd, 2015, 4:42 pm
by F.L.U.D.D.3001
This didn't exactly feel like kaizo. Kaizo is a lot about extremely tricky jumps. Do you think there's any way you can put that in?

Re: Kaizo Mario 63 Tutorial

PostPosted: September 4th, 2015, 9:01 am
by *Emelia K. Fletcher
Super Mario 63 has the exact opposite of a precision physics engine and is not suitable for typical Kaizo level design

Re: Kaizo Mario 63 Tutorial

PostPosted: September 4th, 2015, 9:19 am
by RokStar9001
F.L.U.D.D.3001 wrote:This didn't exactly feel like kaizo. Kaizo is a lot about extremely tricky jumps. Do you think there's any way you can put that in?

I thought it was a lot about it once you figured out how to get to the actual level. Then there was a rush to get through a maze (I should probably have resized it.) I thought that the platforming was pretty tricky, especially trying to do the triple jumps on the triangles.

It's not a perfect representation but in this case it's supposed to capture the feel of Kazio difficulty. Which, in the full level series I plan to work on, it should do.

Re: Kaizo Mario 63 Tutorial

PostPosted: September 4th, 2015, 9:39 am
by Supershroom
*Emelia K. Fletcher wrote:Super Mario 63 has the exact opposite of a precision physics engine and is not suitable for typical Kaizo level design

Kirby859's level "Not Tubular" got 6th in the 20th LDC.

Of course Kaizo levels work, Triple J also did them. You just have to pull it off the right way. SM63 is fit for Kaizo-style levels just like NSMBWii or SM64 are.