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Course 1: The Koopa Land

PostPosted: September 2nd, 2015, 10:57 am
by NormalUsername
Course 1: The Koopa Land
My firs level ever!

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Super Mario 63
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Re: Course 1: The Koopa Land

PostPosted: September 6th, 2015, 4:29 am
by Supershroom
Reasons for giving 1 star:

  • This is a multi-shine level, but almost every single shine has a very short route to be accessed.
  • Backtracking from shine sprites in order to reach other ones in one go is not always possible.
  • Blatant cutoff (tile misuse) at one shine
  • Generally, poor graphics scheme with almost no slopes and very few scenery, décor is all concentrated into one place.
  • The pipe to get the 6th shine (the "lone tree") is partially visible, and the clue of a "lone tree" doesn't really make it a secret anymore. If it shall be a good secret, the clue to it should be more subtle (yet not too subtle or all random of course).
  • The circle green platforms are waaaaay to fast (the higher the radius, the smaller the speed must be), you can't jump off properly from them, making it almost possible to reach the switch shine, and they even have the potential to glitch you into the right border of the level.

You should spend more effort, make better use of graphics (landscapes, colours, well-organized décor), think of a suiting concept, and playtest more to make better levels.

Course 1: The Koopa Land Review

PostPosted: September 6th, 2015, 9:47 am
by SuperLuigi9624
Come on. This is his first level. Everyone's first level is pretty mediocre.

Well, I must say, for a first level, I'm impressed. Yeah, it takes about 2 seconds to beat, yeah, it's not the most visually stunning, yeah, there are a few mistakes, but for the most part, you tried your best to avoid cutoff, and I think that if you keep at it, maybe get inspired by a few other levels, you might be a really good designer a little while later... so, keep your chin up!

I'm not gonna rate, I don't like harshly rating because it's your first level, but just remember to add slopes, don't overdo it on the decorations, learn some cool tricks, make levels a little longer, put a lot of effort into it, get inspired by other levels, aaaaaand you'll be set!

Remember, if you're ever a little stumped on what to do next,
there
are
plenty
of guides to help you.



Happy designing!