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Major Manor

PostPosted: September 5th, 2015, 6:24 pm
by F.L.U.D.D.3001
Major Manor
Mario has found himself at the abandoned Major Manor, which is currently holding 5 Shine Sprites. It's up to Mario to collect them all.

Code: Select all
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Re: Major Manor

PostPosted: September 10th, 2015, 3:05 pm
by Jumbo101
This was absolute garbage. No coins to collect, No scenery, Spamming the same enemies.
The level design isn't that great to begin with. I didn't even bother collecting all five shine sprites.
It's also full of lag. Once again, it was terrible.This level just devastates itself. I give it a 1/5.
I'm sorry, but it IS that horrible. However, if you improve your levels with the things I listen below,
then you should be good.

-Add Scenery (This makes the level look much more fascinating)
-Add more various enemies (Try adding multiple enemies, not too much though. Other wise it becomes laggy)
-Add coins & collectibles (Collectibles are optional)
-Plot, Story (Optional. If you are going to add a story, make sure it's a good one)
-Graphics (Try mixing tiles, it works trust me)
-New Ideas and concepts (Try experimenting with the level designer, see what new things you can come up with. Be innovative)

Re: Major Manor

PostPosted: September 10th, 2015, 4:19 pm
by F.L.U.D.D.3001
Jumbo101 wrote:This was absolute garbage. No coins to collect, No scenery, Spamming the same enemies.
The level design is that great to begin with. I didn't even bother collecting all five shine sprites.
It's also full of lag. Once again, it was terrible.This level just devastates itself. I give it a 1/5.
I'm sorry, but it IS that horrible. However, if you improve your levels with the things I listen below,
then you should be good.

-Add Scenery (This makes the level look much more fascinating)
-Add more various enemies (Try adding multiple enemies, not too much though. Other wise it becomes laggy)
-Add coins & collectibles (Collectibles are optional)
-Plot, Story (Optional. If you are going to add a story, make sure it's a good one)
-Graphics (Try mixing tiles, it works trust me)
-New Ideas and concepts (Try experimenting with the level designer, see what new things you can come up with. Be innovative)


I didn't feel like adding a lot of coins or scenery to be honest. I felt like the level could be fine without it. I honestly don't like spending time on pointless scenery which doesn't do anything but make things look nicer. I don't care about how nice my level looks, I just care if it's possible and at least somewhat fun to play.

Re: Major Manor

PostPosted: September 11th, 2015, 2:25 am
by Supershroom
FLUDD.3001 wrote:I didn't feel like adding a lot of coins or scenery to be honest. I felt like the level could be fine without it. I honestly don't like spending time on pointless scenery which doesn't do anything but make things look nicer. I don't care about how nice my level looks, I just care if it's possible and at least somewhat fun to play.

which doesn't do anything but make things look nicer.

make things look nicer.

That's the point. What makes the main game levels so fun and why do people like SM63? Because there is a good amount of plants, well-formed landscapes, not too many enemies, and coins. In this level the tiling is very boring and doesn't show much effort, and the thing is just very tedious to play with so many boos. Honestly, not interesting and not fun. And if you want your levels to be fun: Good graphics automatically boost the fun. Always did, always do and always will do. Great levels are both gameplay blasts and visual artifacts. Both is mutually dependent.

Instead of rushing, try to spend more efforts with graphics, this will be more pleasant also for you.

Re: Major Manor

PostPosted: September 11th, 2015, 10:56 am
by F.L.U.D.D.3001
The scenery in a level never made me think more of it. I like levels that think very gameplay-wise, extra small details are nice, but they never did anything for me really.

Re: Major Manor

PostPosted: September 11th, 2015, 1:22 pm
by Karyete
The thing is, it's not just you playing your level. Lots of others are and they don't share the same views. You need to try and make your levels as impressive as you can.

Re: Major Manor

PostPosted: September 11th, 2015, 1:50 pm
by l.m
If he doesn't want to add decoration, then just leave him. He may lose points on the LDC for not having great graphics, he may not get any level with great and innovating gameplay ever on WITBLO simply because it has no tree spam, he may even not be classified as a good designer because his tile combinations feel boring and not full at all, even if he spent hours on finding a new concept and making it work.

But as long as he is free to do what he wants and he is having fun with it, it's all OK.

Re: Major Manor

PostPosted: September 11th, 2015, 5:53 pm
by F.L.U.D.D.3001
FrozenFire wrote:If he doesn't want to add decoration, then just leave him. He may lose points on the LDC for not having great graphics, he may not get any level with great and innovating gameplay ever on WITBLO simply because it has no tree spam, he may even not be classified as a good designer because his tile combinations feel boring and not full at all, even if he spent hours on finding a new concept and making it work.

But as long as he is free to do what he wants and he is having fun with it, it's all OK.


Umm, thanks? I still feel a little insulted. But I did make a new level that does have a little bit of scenery. If you guys want to try that out then you can.