Platforming Venture

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Platforming Venture

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Rate this Level: This Level was rated 2 times with an average score of 1.50.This Level was rated 2 times with an average score of 1.50.This Level was rated 2 times with an average score of 1.50.This Level was rated 2 times with an average score of 1.50.This Level was rated 2 times with an average score of 1.50.

Postby F.L.U.D.D.3001 » September 18th, 2015, 4:09 pm

Platforming Venture
What more can I say? It's a Platforming Venture!

Code: Select all
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F.L.U.D.D.3001
Post FLUDDer

 
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Re: Platforming Venture

Postby Vajrin » September 18th, 2015, 6:09 pm

Oh god, the beginning is very brutal. Please fix that.
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Re: Platforming Venture

Postby F.L.U.D.D.3001 » September 18th, 2015, 6:33 pm

FluorescenceLight wrote:Oh god, the beginning is very brutal. Please fix that.


Fix? Why would I need to fix what's not broken? It's meant to be brutal, that's the point of the level!
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Re: Platforming Venture

Postby Supershroom » September 19th, 2015, 12:09 am

There IS indeed something broken. The blue half tiles at the bottom won't show when playing. They're cut away by the camera, so you would have to take a very wild guess on where to land.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: Platforming Venture

Postby F.L.U.D.D.3001 » September 19th, 2015, 6:29 am

Supershroom wrote:There IS indeed something broken. The blue half tiles at the bottom won't show when playing. They're cut away by the camera, so you would have to take a very wild guess on where to land.


THAT"S THE POINT!
The idea of this level is that it's supposed to be extremely difficult. It's not impossible, I tested it.
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Re: Platforming Venture

Postby Jumbo101 » September 19th, 2015, 3:40 pm

Man, this level is just crazy awful! Using one tile set is just boring. The level design is very far from perfect. And be sure to add more scenery next time. It makes this level look lifeless. And the beginning where you immediately die, that's not a good way to start a level. Another thing I would like to point out, I know this level is suppose to be insanely difficult. But at some parts, It's literally impossible for casual players.
I rate 1/5. Boy was this a bizarre mess.
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Re: Platforming Venture

Postby F.L.U.D.D.3001 » September 19th, 2015, 4:23 pm

Jumbo101 wrote:Man, this level is just crazy awful! Using one tile set is just boring. The level design is very far from perfect. And be sure to add more scenery next time. It makes this level look lifeless. And the beginning where you immediately die, that's not a good way to start a level. Another thing I would like to point out, I know this level is suppose to be insanely difficult. But at some parts, It's literally impossible for casual players.
I rate 1/5. Boy was this a bizarre mess.


This level is based on gameplay. How can you rate this level on scenery and tiles when it strictly focuses on gameplay? This level was meant to test your skill level, it's not meant for casual players in the slightest. Putting the spawn point over a pit is not a bad idea, I made it work, didn't I? I made sure that this level was possible before I uploaded it to the portal, so could you just rate it on the difficulty?
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Re: Platforming Venture

Postby Vajrin » September 19th, 2015, 6:59 pm

It's too difficult for casual players like me. And the blue half tile part is very terrible. The pipe part is also terrible. So I can't play this level until end. I won't rate this level because it's too bad and I highly recommend you to improve this level. Such as the difficulty of level and scenery.
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Credit to l.m

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All of my SM63 levels (except Moonlight Fireflies Forest, Frost Citadel and Silent Seabed) now use Jhynjhiruu and Forgotten's respawning.swf so make sure you are connected to the internet and use the full version!
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Re: Platforming Venture

Postby F.L.U.D.D.3001 » September 19th, 2015, 8:03 pm

FluorescenceLight wrote:It's too difficult for casual players like me. And the blue half tile part is very terrible. The pipe part is also terrible. So I can't play this level until end. I won't rate this level because it's too bad and I highly recommend you to improve this level. Such as the difficulty of level and scenery.


If you can't finish it, then you can't finish it. That's okay, this level is not meant for casual players.
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Re: Platforming Venture

Postby Supershroom » September 20th, 2015, 3:22 am

@Jumbo: Try to avoid harsh words like "crazy awful" or "bizarre mess" on reviews. With such words, chances are not so good that others will learn from your critique, but chances are that they'll be pissed off.

@FLUDD3001: We can't force you to understand that ratings are based on both gameplay, technique and graphics, but please, don't yell at others just because they follow the common rating system and your level shows flaws on that. There's also a difference between hard gameplay and unfair or pointless gameplay. Players will immediately see the start position over the pit after opening the level, so they already know to spin right at the start --> no difficulty at all. And performing these extremely tiny jumps between two bricks is really a thing of pure luck, and there's enough rage-quit potential if you put these at the very end of your level. In relation to this, I'm also missing a certain thing called checkpoints (hidden pipes in the ground and the checkpoint being a sign which tells where the pipe is). I'd like to redirect you to the Focused Guides on the Wiki for your own benefit, especially to the section "Forced Damage, Unfairness, and Being Beatable".
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
User avatar
Supershroom
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Posts: 1802
Joined: June 21st, 2014, 5:22 am
Location: Filmstudio for SM63. Sometimes also LL.

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Thumbs Up given: 244 times
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