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Platforming Venture

PostPosted: September 18th, 2015, 4:09 pm
by F.L.U.D.D.3001
Platforming Venture
What more can I say? It's a Platforming Venture!

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Re: Platforming Venture

PostPosted: September 18th, 2015, 6:09 pm
by Vajrin
Oh god, the beginning is very brutal. Please fix that.

Re: Platforming Venture

PostPosted: September 18th, 2015, 6:33 pm
by F.L.U.D.D.3001
FluorescenceLight wrote:Oh god, the beginning is very brutal. Please fix that.


Fix? Why would I need to fix what's not broken? It's meant to be brutal, that's the point of the level!

Re: Platforming Venture

PostPosted: September 19th, 2015, 12:09 am
by Supershroom
There IS indeed something broken. The blue half tiles at the bottom won't show when playing. They're cut away by the camera, so you would have to take a very wild guess on where to land.

Re: Platforming Venture

PostPosted: September 19th, 2015, 6:29 am
by F.L.U.D.D.3001
Supershroom wrote:There IS indeed something broken. The blue half tiles at the bottom won't show when playing. They're cut away by the camera, so you would have to take a very wild guess on where to land.


THAT"S THE POINT!
The idea of this level is that it's supposed to be extremely difficult. It's not impossible, I tested it.

Re: Platforming Venture

PostPosted: September 19th, 2015, 3:40 pm
by Jumbo101
Man, this level is just crazy awful! Using one tile set is just boring. The level design is very far from perfect. And be sure to add more scenery next time. It makes this level look lifeless. And the beginning where you immediately die, that's not a good way to start a level. Another thing I would like to point out, I know this level is suppose to be insanely difficult. But at some parts, It's literally impossible for casual players.
I rate 1/5. Boy was this a bizarre mess.

Re: Platforming Venture

PostPosted: September 19th, 2015, 4:23 pm
by F.L.U.D.D.3001
Jumbo101 wrote:Man, this level is just crazy awful! Using one tile set is just boring. The level design is very far from perfect. And be sure to add more scenery next time. It makes this level look lifeless. And the beginning where you immediately die, that's not a good way to start a level. Another thing I would like to point out, I know this level is suppose to be insanely difficult. But at some parts, It's literally impossible for casual players.
I rate 1/5. Boy was this a bizarre mess.


This level is based on gameplay. How can you rate this level on scenery and tiles when it strictly focuses on gameplay? This level was meant to test your skill level, it's not meant for casual players in the slightest. Putting the spawn point over a pit is not a bad idea, I made it work, didn't I? I made sure that this level was possible before I uploaded it to the portal, so could you just rate it on the difficulty?

Re: Platforming Venture

PostPosted: September 19th, 2015, 6:59 pm
by Vajrin
It's too difficult for casual players like me. And the blue half tile part is very terrible. The pipe part is also terrible. So I can't play this level until end. I won't rate this level because it's too bad and I highly recommend you to improve this level. Such as the difficulty of level and scenery.

Re: Platforming Venture

PostPosted: September 19th, 2015, 8:03 pm
by F.L.U.D.D.3001
FluorescenceLight wrote:It's too difficult for casual players like me. And the blue half tile part is very terrible. The pipe part is also terrible. So I can't play this level until end. I won't rate this level because it's too bad and I highly recommend you to improve this level. Such as the difficulty of level and scenery.


If you can't finish it, then you can't finish it. That's okay, this level is not meant for casual players.

Re: Platforming Venture

PostPosted: September 20th, 2015, 3:22 am
by Supershroom
@Jumbo: Try to avoid harsh words like "crazy awful" or "bizarre mess" on reviews. With such words, chances are not so good that others will learn from your critique, but chances are that they'll be pissed off.

@FLUDD3001: We can't force you to understand that ratings are based on both gameplay, technique and graphics, but please, don't yell at others just because they follow the common rating system and your level shows flaws on that. There's also a difference between hard gameplay and unfair or pointless gameplay. Players will immediately see the start position over the pit after opening the level, so they already know to spin right at the start --> no difficulty at all. And performing these extremely tiny jumps between two bricks is really a thing of pure luck, and there's enough rage-quit potential if you put these at the very end of your level. In relation to this, I'm also missing a certain thing called checkpoints (hidden pipes in the ground and the checkpoint being a sign which tells where the pipe is). I'd like to redirect you to the Focused Guides on the Wiki for your own benefit, especially to the section "Forced Damage, Unfairness, and Being Beatable".