Koopa Train

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Koopa Train

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Rate this Level: This Level was rated 3 times with an average score of 2.67.This Level was rated 3 times with an average score of 2.67.This Level was rated 3 times with an average score of 2.67.This Level was rated 3 times with an average score of 2.67.This Level was rated 3 times with an average score of 2.67.

Postby F.L.U.D.D.3001 » October 18th, 2015, 5:22 pm

Koopa Train
A train level. What more could you expect from a title like that?

I would recommend listening to this music.
https://www.youtube.com/watch?feature=player_detailpage&v=VNyt3MXBe9k

Code: Select all
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ght,none,0.5,30,23,Left,0,0,1|9,2095,88,0,0,0,0,0,0,Right,none,0.5,80,11,Left,0,0,1|070,1907,119,1|070,1906,89,1|066,2034,118,0|5,1757,50|9,2214,88,0,0,0,0,0,0,Right,none,0.5,80,11,Left,0,0,1|9,2275,108,0,0,0,0,0,0,Right,none,0.5,40,23,Left,0,0,1|66,2275,118,1|056,1988,115,1|73,1957,130,Welcome%20to%20the%20cargo%20hold%21%20This%20place%20is%20supposed%20to%20be%20for%20employees%20only%2C%20but%20we%27re%20under%20attack%20right%20now%2E%20So%20%20maybe%20you%20can%20help%20us%2E%20Could%20you%20please%20get%20rid%20of%20Bowser%27s%20minions%3F%20|056,2352,114,1,NaN|73,2320,130,Agh%21%20Penguin%21%20Get%20back%20in%20your%20cage%21|9,2462,103,0,0,0,0,0,0,Right,none,0.5,50,11,Left,0,0,1|9,2589,87,0,0,0,0,0,0,Right,none,0.5,80,11,Left,0,0,1|10,2707,118|10,2721,118|10,2735,118|10,2749,118|10,2762,117|10,2714,110|10,2729,110|10,2744,110|10,2758,109|10,2722,104|10,2739,104|10,2752,103|10,2732,100|10,2746,99|10,2741,93|9,2870,102,0,0,0,0,0,0,Right,none,0.5,50,11,Left,0,0,1|9,2911,113,0,0,0,0,0,0,Right,none,0.5,30,11,Left,0,0,1|9,3031,90,0,0,0,0,0,0,Right,none,0.5,80,11,Left,0,0,1|9,3113,90,0,0,0,0,0,0,Right,none,0.5,80,11,Left,0,0,1|9,2976,112,0,0,0,0,0,0,Right,none,0.5,30,23,Left,0,0,1|070,2978,119,0|9,3263,98,0,0,0,0,0,0,Right,none,0.5,60,11,Left,0,0,1|9,3339,84,0,0,0,0,0,0,Right,none,0.5,90,11,Left,0,0,1|9,3560,108,0,0,0,0,0,0,Right,none,0.5,40,11,Left,0,0,1|9,3600,108,0,0,0,0,0,0,Right,none,0.5,40,11,Left,0,0,1|9,3600,68,0,0,0,0,0,0,Right,none,0.5,40,11,Left,0,0,1|9,3641,108,0,0,0,0,0,0,Right,none,0.5,40,11,Left,0,0,1|9,3641,68,0,0,0,0,0,0,Right,none,0.5,40,11,Left,0,0,1|9,3681,108,0,0,0,0,0,0,Right,none,0.5,40,11,Left,0,0,1|9,3622,37,0,0,0,0,0,0,Right,none,0.5,20,11,Left,0,0,1|9,3808,86,0,0,0,0,0,0,Right,none,0.5,80,11,Left,0,0,1|5,3810,23|41,581,1200,1,0|31,585,1091,1,0|31,556,1054,1,0|31,483,1108,1,0|31,508,1023,1,0|31,571,1005,1,0|31,502,988,1,0|31,422,1076,1,0|31,436,971,1,0|31,464,1019,1,0|31,402,942,1,0|32,366,1047,1,0|32,310,990,1,0|32,358,909,1,0|31,350,946,1,0|32,310,897,1,0|32,231,972,1,0|32,150,958,1,0|32,139,908,1,0|32,338,855,1,0|54,5907,1463,1|5,6018,2|51,5922,1273,1|54,6013,1211,1|55,5998,1047,1|51,5881,1081,1|54,5846,922,1|54,6029,857,1|51,5908,795,1|54,5966,696,1|54,6002,505,1|51,6010,349,1|51,5862,281,1|51,5915,282,1|54,5909,154,1|55,5910,85,1|57,6011,258,1|57,5911,534,1|55,5921,894,1|57,5894,1193,1|56,5875,1332,1|43,5408,1464|39,5269,1377,5998,1506,1|39,5998,1506,5269,1376,1|21,4639,1040|22,4644,796|21,6391,1386|24,6601,1352|22,6784,1260|25,6693,1099|25,6590,1046|27,6470,992|21,6466,811|24,6274,834|20,6479,758|24,6705,768|23,6860,622|24,7053,502|24,7138,448|24,7229,397|27,7145,315|37,7034,249,20,0|5,7030,51|51,6335,1497,1|51,6543,1498,1|54,6439,1496,1|55,6787,1448,1|54,6952,1495,1|51,7152,1495,1|51,7077,1494,1|52,7481,1489,1|53,7340,1498,1|53,7355,1501,1|53,7317,1500,1|55,7280,1393,1|56,6716,1489,1|57,6464,1347,1|55,6701,1274,1|57,6869,1074,1|55,6648,955,1|55,6719,872,1|57,6546,797,1|55,6783,691,1|55,6922,625,1|57,7010,550,1|57,7082,393,1|55,7217,323,1|57,7086,196,1|57,7085,151,1|57,7084,109,1|57,7082,65,1|57,6993,200,1|57,6992,163,1|57,6992,125,1|57,6993,78,1|6,4644,795|54,3791,39,1|51,2095,40,1|54,2152,119,1|54,2236,40,1|51,2395,122,1|52,2598,31,1|51,2807,119,1|55,2687,73,1|51,3036,42,1|51,3088,43,1|51,3126,42,1|53,3176,124,1|53,3193,123,1|53,3211,123,1|53,3202,123,1|53,3185,124,1|55,3343,24,1|54,3458,120,1|54,3516,119,1|51,3682,81,1|43,6144,1453|73,5971,1508,Please%20help%20us%2C%20Mario%21%20Blue%20Station%20is%20under%20attack%2C%20we%20can%27t%20deal%20with%20Bowser%20while%20we%20have%20trains%20to%20schedule%21|39,4656,545,6386,1504,1|39,6386,1504,4656,545,1|2,555,1111|2,585,1068|2,525,1077|2,483,1086|2,555,1031|2,571,981|2,508,1003|2,502,965|2,463,997|2,478,1039|2,422,1054|2,358,1025|2,375,1025|2,426,1001|2,435,948|2,400,917|2,367,886|2,349,885|2,350,925|2,376,971|2,359,971|2,320,969|2,301,968|2,301,927|2,284,926|2,318,873|2,300,873|2,347,830|2,328,830|2,286,830|2,273,829|2,256,829|2,240,828|2,225,829|2,207,828|2,191,828|2,177,829|2,160,828|2,130,886|2,148,886|2,208,889|2,225,888|2,241,890|2,141,935|2,159,935|2,221,948|2,240,948|2,658,1233|2,688,1233|2,719,1264|2,754,1264|2,783,1295|2,816,1294|2,879,1359|2,943,1359|2,1008,1360|2,1071,1362|2,1151,1455|2,1183,1438|2,1215,1417|2,1248,1437|2,1279,1458|2,1248,1458|2,1216,1458|2,1183,1459|2,1215,1439|2,2025,73|2,2043,73|2,1904,56|4,2154,57|4,2154,84|4,2155,108|2,2070,36|2,2097,36|2,2117,36|2,2188,37|2,2214,37|2,2241,37|2,2267,76|2,2285,76|2,2448,67|2,2474,68|2,2560,36|2,2585,36|2,2616,36|2,2699,99|2,2718,85|2,2741,75|2,2758,88|2,2771,101|2,2859,68|2,2879,68|2,2909,88|2,2974,83|2,3007,40|2,3034,40|2,3063,41|2,3091,41|2,3113,41|2,3137,41|4,3172,108|4,3214,108|4,3214,76|4,3172,76|4,3192,92|2,3244,57|2,3278,58|2,3307,28|2,3340,30|2,3372,30|4,3406,118|4,3464,117|4,3520,116|2,3559,76|2,3596,37|2,3621,15|2,3645,37|2,3682,75|2,3781,35|2,3810,36|2,3833,36|4,3896,116|4,3897,77|4,3897,48|4,3897,12|4,3897,96|4,3897,30|4,3898,61|2,1329,1362|2,1390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Re: Koopa Train

Postby Jumbo101 » October 19th, 2015, 8:46 am

I hate how this level starts you off by almost killing yourself. Also it's SO laggy, I had the long patience to finish this level. Try adding some transitions to make things less laggy and making the experience more enjoyable. And it seems you've been overusing way too many coins and enemies. The graphics are not-so appealing. Scenery would be nice to add to, this will make the level look much more nicer to play. and that part where it looks like a giant clock. It's tricky for casual gamers to reach to the top of that door on the twelve. And if you want to make talking NPCs, you should hide the signs to make it more cooler. I assume this was based of the train levels in SM3DW. But this level was just mostly weak due to the bad experience I had. 2/5.
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Re: Koopa Train

Postby F.L.U.D.D.3001 » October 19th, 2015, 11:10 am

Jumbo101 wrote:I hate how this level starts you off by almost killing yourself. Also it's SO laggy, I had the long patience to finish this level. Try adding some transitions to make things less laggy and making the experience more enjoyable. And it seems you've been overusing way too many coins and enemies. The graphics are not-so appealing. Scenery would be nice to add to, this will make the level look much more nicer to play. and that part where it looks like a giant clock. It's tricky for casual gamers to reach to the top of that door on the twelve. And if you want to make talking NPCs, you should hide the signs to make it more cooler. I assume this was based of the train levels in SM3DW. But this level was just mostly weak due to the bad experience I had. 2/5.


Your having problems with lag? When I tested it I had around 30 frames the whole time except for only two places in the level.

What kind of scenery do you think I should add? Your on the train the entire level and the only time that you're not is when you're in Blue Station. I didn't really see any scenery that would fit the theme.

I didn't really have a way to hide the signs. Again, you're on a train, what do you want me to do? If I had a way to hide the signs, I would.

I also wanted to make this a sort of challenging level. I didn't want to make it too hard like my level "Platforming Venture". So I decided that the clock would be the difficult part of the level.

I want to listen to your advice, but I tried a lot of the things you've mentioned and it didn't work out.
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Re: Koopa Train

Postby Supershroom » October 19th, 2015, 12:03 pm

You seem to have a very good computer and therefore you don't experience the lag that we have on our customary computers. A simple solution is simply putting less enemies. You don't need so many of them anyway IMO. There are already many stray coins and I like that.

Hiding a sign is indeed not easy - you need to find something large enough to cover it, e.g. a bush or big boo (which gives a small problem in a train-themed level). Then you just need the correct placement order.

The inner rooms of the train deserve to be bigger and have an own transition (--> also reduces lag). They're quite cramped and it's not really pleasant that so much background beneath the bottom is visible.

At the start, for some glitchy reason Mario falls through the sling star if he doesn't slow down by spinning. Just a cloud / floating platform fixes that.

I gave a 3 stars and I see that you're definitely improving. (More comments may come, today I'm a little tired)
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: Koopa Train

Postby F.L.U.D.D.3001 » October 19th, 2015, 1:36 pm

Supershroom wrote:You seem to have a very good computer and therefore you don't experience the lag that we have on our customary computers. A simple solution is simply putting less enemies. You don't need so many of them anyway IMO. There are already many stray coins and I like that.

Hiding a sign is indeed not easy - you need to find something large enough to cover it, e.g. a bush or big boo (which gives a small problem in a train-themed level). Then you just need the correct placement order.

The inner rooms of the train deserve to be bigger and have an own transition (--> also reduces lag). They're quite cramped and it's not really pleasant that so much background beneath the bottom is visible.

At the start, for some glitchy reason Mario falls through the sling star if he doesn't slow down by spinning. Just a cloud / floating platform fixes that.

I gave a 3 stars and I see that you're definitely improving. (More comments may come, today I'm a little tired)


Thank you.

The problem with the train cars was that they were at the top of the screen, so if I were to put a level transition it would affect the entire train. If I made the cars any bigger you would be able to see them from points such as the steam clouds and the Bowser flag, which you already can see it if you jump on the Bowser flag. I probably should have put an entirely different part of the level just for the train cars but when I thought about this I was already done with two train cars, and I didn't want to start over. The train cars were also a last-minute add-on. My original idea was to make the level a sidescroller, but I ran into problems such as the blocks wouldn't show up and they created invisible walls. So I had to get rid of them, and then I was faced with the problem that players can simply rush through the train now. So I added train cars and added a silver star in each room. Maybe my original idea was better, but I couldn't get it to work. I will definitely listen to your advice though.
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