The Labyrinth

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The Labyrinth

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Rate this Level: This Level was rated 5 times with an average score of 2.60.This Level was rated 5 times with an average score of 2.60.This Level was rated 5 times with an average score of 2.60.This Level was rated 5 times with an average score of 2.60.This Level was rated 5 times with an average score of 2.60.

Postby F.L.U.D.D.3001 » November 3rd, 2015, 8:47 am

The Labyrinth
Can you escape with the Shine?

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Should I go down there?|5,464,816|38,256,972,0,75,200|79,2273,895,30|5,1920,537|5,290,1186|5,1265,401|29,73,353,1,0|39,352,1441,450,1297,1|39,449,1345,352,1441,1|5,752,1105|83,2032,590|5,866,1328|80,2337,29,45|5,703,912|5,2399,766|5,2177,84|5,3136,458|5,449,1295~4~3~The%20Labyrinth
F.L.U.D.D.3001
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Re: The Labyrinth

Postby Charcoal » November 3rd, 2015, 6:42 pm

There isn't a whole lot going on in the level. It looks rather dull.
Scenery wise: It needs work. It needs more color; that's what I think it needs. There aren't a lot of enemies or obstacles. Just jumping in a maze of blocks. It really needs something to look nice.
I'd say a 2/5 is what I'm going with. Maybe a 2.5/5 just to be fair.
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Re: The Labyrinth

Postby F.L.U.D.D.3001 » November 3rd, 2015, 10:36 pm

Vesoralla wrote:There isn't a whole lot going on in the level. It looks rather dull.
Scenery wise: It needs work. It needs more color; that's what I think it needs. There aren't a lot of enemies or obstacles. Just jumping in a maze of blocks. It really needs something to look nice.
I'd say a 2/5 is what I'm going with. Maybe a 2.5/5 just to be fair.


To be honest, everything you just said is exactly what I was going for.

It was meant to be dull and lacking of enemies so that you would get lost easier. I didn't want any "landmarks".
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Re: The Labyrinth

Postby Supershroom » November 4th, 2015, 1:47 am

I understand that. Still it's fact that the same tile over and over gets boring, and there are still significant spots like the positions of the power caps / Rocket FLUDD, or the pools of lava / water. These can indeed have things like coins, plants / fences, background tiles etc. It's finely possible to have a complex maze level with solid scenery. Doram has proved that a lot.

The structure of this maze level is quite nice, I gotta say. The Rocket FLUDD was a nice touch, and no lag is also a good thing. Therefore I come to rate this an average score, aka 3 stars.

EDIT: Apparently coins are always nice to collect, even if you don't need them to refill your health
Last edited by Supershroom on November 4th, 2015, 3:36 am, edited 1 time in total.
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Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: The Labyrinth

Postby F.L.U.D.D.3001 » November 4th, 2015, 3:28 am

Supershroom wrote:I understand that. Still it's fact that the same tile over and over gets boring, and there are still significant spots like the positions of the power caps / Rocket FLUDD, or the pools of lava / water. These can indeed have things like coins, plants / fences, background tiles etc. It's finely possible to have a complex maze level with solid scenery. Doram has proved that a lot.

The structure of this maze level is quite nice, I gotta say. The Rocket FLUDD was a nice touch, and no lag is also a good thing. Therefore I come to rate this an average score, aka 3 stars.


Well, I guess that's the best I'm going to get out of this so thanks.

I didn't think about putting coins, since there weren't a lot of hazards I didn't think to put any.
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