Space Adventure! (HARDEST STAGE)

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Space Adventure! (HARDEST STAGE)

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Rate this Level: This Level was rated 6 times with an average score of 1.00.This Level was rated 6 times with an average score of 1.00.This Level was rated 6 times with an average score of 1.00.This Level was rated 6 times with an average score of 1.00.This Level was rated 6 times with an average score of 1.00.

Postby Smf131 » November 16th, 2015, 3:16 pm

Space Adventure! (HARDEST STAGE)
This is the hardest stage in Super Mario 63 history! Don't believe me? Just try it.

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Re: Space Adventure! (HARDEST STAGE)

Postby Supershroom » November 17th, 2015, 1:41 am

This stage is not hard, it's functionally broken. Random death trap doors aren't considerable as "hard" anyway, they're nothing but a cheap troll. However, there's a floating platform falling through the blue blocks inside the room, and it immediately blocks the pipe. Also it's no miracle that there's lag if you put such a large amount of big goombas and big bullies. Also please refrain from putting water pools without any surroundings.

Sorry, but I rate this 1 star because this level is bugged in many ways. Please playtest and gather some more experience on portal levels before claiming a level to be the "hardest". A hard level is actually a level with an increased risk of death due to precise platforming or a large amount of obstacles (e.g. a wing cap flight with many walls to crash against). It's also advised not to make a level too hard, because else frustration will prevail over fun and enjoyment.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: Space Adventure! (HARDEST STAGE)

Postby CaptainJarhead » November 18th, 2015, 3:50 pm

there is literally no star for you to even win.
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Re: Space Adventure! (HARDEST STAGE)

Postby Charcoal » November 18th, 2015, 4:13 pm

Not hard. You made it WAY easier with the FLUDDs. Also, that Thwomp after you open the first door is not a good place to put it. The Goomba's above you when you Rocket FLUDD is also not good. There's also like little to no detail in this level. That length of grey brick looks really boring and the big bunch of bullies and goombas has too many enemies. That can cause some lag.

Hard levels don't necessarily make you look cool, and saying it's the "hardest" is a false stretch. Most of the popular levels you see focus on visual detail and good obstacle work and maybe a story. Also, if you do make a level too hard, it won't be fun. Just frustrating as heck.

Now, take the advice and learn from it. Don't think that were hating on you and that you should be depressed or anything like that because we're not. We're trying to help you get better.
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Re: Space Adventure! (HARDEST STAGE)

Postby Jumbo101 » November 19th, 2015, 7:12 am

I'm sorry, but such a horrendous level. And no, this isn't a hard level. Nor is it good. And it's quite unfair with some things such as when you achieve the rocket fludd, you launch straight up into the goombas and get hurt. There are just some things that you don't expect. Also, if you thought the brown platforms could float. You'd be wrong, they actually need water for them to float on. And because you left them in the air like that, they blocked the pipe. Meaning it is impossible and unfair. I suggest gaining experience with some other levels and build up your level developing skills.

But this level was just a mess. Apologies but I rate 1/5.
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Re: Space Adventure! (HARDEST STAGE)

Postby DarwinThe100 » November 24th, 2015, 4:12 pm

This is a great example of how not to make a stage. Don't claim your level is hard when A. It's not and B. The only thing that could be considered hard is figuring out what to do. A good level designer can make a level that challenges the player both physically and mentally while still making the path easy to figure out. I like that you have to go through the pipe again after reaching the door room, but one of the doors doesn't kill you so it leaves the player wondering if they made the right choice. Not only that, but forcing the player to pick between 2 different pathways, one leading to death and one leading to escape without any way of figuring out which door isn't death is just stupid. If you presented the player with a riddle and depending on their answer, they had to go through a certain door, it would make for a fine little puzzle. However there was no indication of what door to enter. It seems that you focused more on making unfair traps rather than the actual level as a whole. If you were to make the level itself challenging and not just place random enemies and blocks, you could make a challenging level. If you plan on making another level, make it challenging, not unfair. You could even just make a fun and easy level that people can enjoy. I doesn't matter. Just don't make something unfair.
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Re: Space Adventure! (HARDEST STAGE)

Postby HickRanger » December 19th, 2015, 9:36 am

This level is not difficult in the slighest. Even if you removed FLUDD.
There are a lot of traps you could not possibly see coming (e.g. Goombas + Rocket FLUDD, the door), which is unfair and not hard.
The floating platform has no purpose, as they fall down without water, and the water is randomly floating (i.e. cutoff).

Picking between the two doors is a terrible idea without some sort of clue (e.g. a math problem) to help you figure it out, although making you go back in the pipe was clever.

More water cutoff, and there's a part where you become Metal Mario for no real reason - you might as well just remove the water.

Then there's a really boring part where you just run a lot with Turbo FLUDD.
This is easy and presumably the source of the lag.

Santa Gregor wrote:Also it's no miracle that there's lag if you put such a large amount of big goombas and big bullies.


This statement is funny to me because whenever I try to play one of Santa Gregor's levels, Adobe Flash tries to get itself aborted...

CaptainJarhead wrote:there is literally no star for you to even win.


Yes there is, it's at the end of the level. There were Silver Stars, which was pointless because they were all at the place where the Shine Sprite was.

Jumbo101 wrote:And because you left [the brown platforms] in the air like that, they blocked the pipe.


They didn't block the pipe. They landed on top of the room and stayed there uselessly.

In conclusion, this looks like you created this level totally randomly.
Now, I make hard levels a lot of the time, so you need to listen to me when I tell you this is easy.

This level has no value - 1/5.

You need to take your time making a level and think about how the level will play out.
Ask yourself if you would have trouble completing it.
Most importantly, never ever include more than you need to into a level, because it WILL be abused by the player.

Just keep trying and things will eventually click for you.
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Levels I've made:
viewtopic.php?f=80&t=50013 (hard)
viewtopic.php?f=80&t=50026 (hard) (mechanic: Penguin)
viewtopic.php?f=80&t=50057 (easy)
viewtopic.php?f=80&t=50077 (easy) (holiday)
viewtopic.php?f=80&t=50218 (easy) (automatic)
viewtopic.php?f=80&t=50227 (hard) (minigames)
viewtopic.php?f=80&t=50252 (hard) (mechanic: Goonies)
viewtopic.php?f=80&t=50258 (hard) (Shy Guy's Revenge)
viewtopic.php?f=80&t=50278 (hard) (mechanic: Cannons)
viewtopic.php?f=80&t=50300 (easy) (Shy Guy's Revenge)
viewtopic.php?f=80&t=50326 (hard) (mechanic: Rocket FLUDD)
viewtopic.php?f=80&t=50328 (easy) (mechanic: Wing Cap)

Good luck beating them! *maniacal laughter*
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Space Adventure! (HARDEST STAGE [REALLY?])

Postby luigi11892 » January 27th, 2016, 4:41 pm

The level wasn't very hard, just annoying...

I got up to the part where the platform was blocking the pipe. I actually thought that was intentional but sadly no.

So this is why I would rate this 1/5

P.S. Even though you did kinda mess up I still can take stuff off of of that for one of my maps, THX


:lol:
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