The New Opponent - x

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The New Opponent - x

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Rate this Level: This Level was rated 2 times with an average score of 4.00.This Level was rated 2 times with an average score of 4.00.This Level was rated 2 times with an average score of 4.00.This Level was rated 2 times with an average score of 4.00.This Level was rated 2 times with an average score of 4.00.

Postby illusion » November 21st, 2015, 6:51 am

The New Opponent - x
After Mario collected the shine sprite in the city of death, a voice came from the air...
This is the sequel of my last level - City of Death. I just wanna enter the LDC if I can finish next level in time.


I'm not good at writing so the story of this level may be terrible. To say the truth, even myself think this level isn't so good as I expected.

Code: Select all
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Re: The New Opponent - x

Postby Supershroom » November 21st, 2015, 8:22 am

Good luck with your second level for the LDC! If you eventually find time you can make this one a bit larger. What I actually found confusing without looking at the designer is the brown door at the start being very well camouflaged (too well in fact)
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: The New Opponent - x

Postby Raiyuuni » November 21st, 2015, 8:53 am

I have to agree with Shroom here, and will even elaborate a little.

This level is good, but it could use some extra... refinement, I guess. Not necessarily decór spam, but rather, a final serving of patience toward what you've already built. You've brought some elaborate buildings and patterns, but some of the foreground tiles make whole areas resemble random chunks of pre-fab assembly blocks. A handful of bold minions wouldn't hurt either - though the Nwolf-esque scorching atmosphere is sufficient by itself. The platform also needs double checking for shortcuts and undesirable routes. It's happened in City of Death, in which a skilled triple jump on a rotating platform gave us a quick and safe route to a switch; and now once more, in the Wing Cap segment - the power-up could be disregarded entirely. There's one last detail, though it's minor and picky - platform properties require consistence and/or preemptive warnings about subtle changes. Unaware plumbers could leap on an apparently solid fence, only to die prematurely.

All this should be kept in mind, seeing you want to be in the next contest. Still, your levels being as sturdy as they are now, you're pretty much all set!

Thanks for uploading this!

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Re: The New Opponent - x

Postby illusion » November 22nd, 2015, 4:34 am

Raiyuuni wrote:This level is good, but it could use some extra... refinement, I guess. Not necessarily decór spam, but rather, a final serving of patience toward what you've already built. You've brought some elaborate buildings and patterns, but some of the foreground tiles make whole areas resemble random chunks of pre-fab assembly blocks. A handful of bold minions wouldn't hurt either - though the Nwolf-esque scorching atmosphere is sufficient by itself. The platform also needs double checking for shortcuts and undesirable routes. It's happened in City of Death, in which a skilled triple jump on a rotating platform gave us a quick and safe route to a switch; and now once more, in the Wing Cap segment - the power-up could be disregarded entirely. There's one last detail, though it's minor and picky - platform properties require consistence and/or preemptive warnings about subtle changes. Unaware plumbers could leap on an apparently solid fence, only to die prematurely.

Yeah, you're right! Thank you for giving me these advices. I'll pay more attention to these details next time :)
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