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The New Opponent - x

PostPosted: November 21st, 2015, 6:51 am
by illusion
The New Opponent - x
After Mario collected the shine sprite in the city of death, a voice came from the air...
This is the sequel of my last level - City of Death. I just wanna enter the LDC if I can finish next level in time.


I'm not good at writing so the story of this level may be terrible. To say the truth, even myself think this level isn't so good as I expected.

Code: Select all
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Re: The New Opponent - x

PostPosted: November 21st, 2015, 8:22 am
by Supershroom
Good luck with your second level for the LDC! If you eventually find time you can make this one a bit larger. What I actually found confusing without looking at the designer is the brown door at the start being very well camouflaged (too well in fact)

Re: The New Opponent - x

PostPosted: November 21st, 2015, 8:53 am
by Raiyuuni
I have to agree with Shroom here, and will even elaborate a little.

This level is good, but it could use some extra... refinement, I guess. Not necessarily decór spam, but rather, a final serving of patience toward what you've already built. You've brought some elaborate buildings and patterns, but some of the foreground tiles make whole areas resemble random chunks of pre-fab assembly blocks. A handful of bold minions wouldn't hurt either - though the Nwolf-esque scorching atmosphere is sufficient by itself. The platform also needs double checking for shortcuts and undesirable routes. It's happened in City of Death, in which a skilled triple jump on a rotating platform gave us a quick and safe route to a switch; and now once more, in the Wing Cap segment - the power-up could be disregarded entirely. There's one last detail, though it's minor and picky - platform properties require consistence and/or preemptive warnings about subtle changes. Unaware plumbers could leap on an apparently solid fence, only to die prematurely.

All this should be kept in mind, seeing you want to be in the next contest. Still, your levels being as sturdy as they are now, you're pretty much all set!

Thanks for uploading this!

★★★★☆

Re: The New Opponent - x

PostPosted: November 22nd, 2015, 4:34 am
by illusion
Raiyuuni wrote:This level is good, but it could use some extra... refinement, I guess. Not necessarily decór spam, but rather, a final serving of patience toward what you've already built. You've brought some elaborate buildings and patterns, but some of the foreground tiles make whole areas resemble random chunks of pre-fab assembly blocks. A handful of bold minions wouldn't hurt either - though the Nwolf-esque scorching atmosphere is sufficient by itself. The platform also needs double checking for shortcuts and undesirable routes. It's happened in City of Death, in which a skilled triple jump on a rotating platform gave us a quick and safe route to a switch; and now once more, in the Wing Cap segment - the power-up could be disregarded entirely. There's one last detail, though it's minor and picky - platform properties require consistence and/or preemptive warnings about subtle changes. Unaware plumbers could leap on an apparently solid fence, only to die prematurely.

Yeah, you're right! Thank you for giving me these advices. I'll pay more attention to these details next time :)