Rainbow Road (MKWii)

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Re: Rainbow Road (MKWii)

Postby Nuclear_Blaze » January 4th, 2016, 5:43 pm

This is an interesting concept, though it is missing a lot that make a level a good level. Might I suggest that if you plan to do something like this in the future you base it off of a custom track(because they have more stuff in them), instead of one from the actual game.
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