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War of the stars pt3

PostPosted: November 28th, 2015, 1:08 am
by AreaxisFromMC
War of the stars pt3
Hey Guys I made a new pt3 for this series again :D This time no more shorties no more long stories! Now Go Face the challenge!

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Re: War of the stars pt3

PostPosted: November 28th, 2015, 3:17 am
by Charcoal
Kinda evil to put shine sprites as obstacles to make you fall to your death.
And wow, this looks a lot better than the other two parts.

Re: War of the stars pt3

PostPosted: November 28th, 2015, 8:15 am
by F.L.U.D.D.3001
You should probably learn how to make undefined objects because when I jump on top of the ice blocks, I can grab the power up inside.

Re: War of the stars pt3

PostPosted: November 28th, 2015, 9:06 am
by Charcoal
F.L.U.D.D.3001 wrote:You should probably learn how to make undefined objects because when I jump on top of the ice blocks, I can grab the power up inside.

Just add a zero before the item number.
Image

Re: War of the stars pt3

PostPosted: November 28th, 2015, 9:23 am
by Supershroom
Vesoralla wrote:
F.L.U.D.D.3001 wrote:You should probably learn how to make undefined objects because when I jump on top of the ice blocks, I can grab the power up inside.

Just add a zero before the item number.
Image

Yeah, since there's a thing you seem to miss out, here it is step by step.

  • Copy the code into Word. Leave the designer open in the meanwhile.
  • Click on the item that you want to disable. Memorize the item's ID (as said, add 50 for something from the middle group and 100 for something from the right group) and memorize the item's coordinates as well.
  • Now search the item in the code by pressing Ctrl+F (duh) and typing "|(ID), (x-coordinate), (y-coordinate)" into the search field. E.g. if I want to disable a large goomba with coordinates (1000, 480), I type in "|51,1000,480". This links directly to the item inside the code.
  • Now add the zero in front of the ID (like shown above) and reload the code. The item is disabled now. (This is to be done before you continue designing).
In most cases, it's sufficient to use the x-coordinate only or even only its first two digits. This is enough in most cases to let the search return 1 result only (which you want).

If you go directly to disabling the item right after placing it, you don't need to search at all, because then you know that it appears at the end of the code (right before musicID, backgroundID and title).

Hope this is enough detail.

quite a good occasion to reach 1400 posts :p

Re: War of the stars pt3

PostPosted: November 29th, 2015, 11:16 pm
by AreaxisFromMC
No offense but i didnt understood a thing about the unidentified thing xD sorry im not so good at dis

Re: War of the stars pt3

PostPosted: November 30th, 2015, 2:30 am
by Charcoal
AreaxisFromMC wrote:No offense but i didnt understood a thing about the unidentified thing xD sorry im not so good at dis

Read it carefully.
The items have an ID number. Yellow coins have a 3 for instance. So in your code when you put it in notepad or word, look for a 3. It should be right next to a |
Or a transition: It's ID is 43. So look for that. It takes some practice to understand this.
You don't really have to use it in order to make a good level.