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Super Mario 66 World 0-3

PostPosted: November 28th, 2015, 6:28 am
by thedragonwarrior
Super Mario 66 World 0-3
World 0-3. Bowser's Castle! Or is it..?

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Super Mario 63
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Re: Super Mario 66 World 0-3

PostPosted: November 28th, 2015, 7:29 am
by Charcoal
Needs more scenery, and more than just brown tiles.
Also, cover the sides of the lava. That bothers me.
You ought to make it a bit longer too.

Looks dull, but maybe that'll change in your next levels I hope.

Re: Super Mario 66 World 0-3

PostPosted: November 28th, 2015, 11:09 am
by Supershroom
You should spend more time on your future worlds before posting them. Maybe reduce the future worlds to 4 levels instead of 7, so you have both less work and your levels will be better.

In this level there's a brown ring on the borders and almost nothing anywhere else. These are way too less tiles.

Re: Super Mario 66 World 0-3

PostPosted: November 28th, 2015, 2:51 pm
by cliffy987
Sorry I didn't think it was too good things seemed out of place and the level was too short. The thing that REALLY sank the ship was when you put the random lava cutoffs. Don't worry you just need to practice. :awe:

Re: Super Mario 66 World 0-3

PostPosted: November 28th, 2015, 7:44 pm
by thedragonwarrior
World 1-1 will have more design. It will have two stages. One stage will have water at the bottom with obsticals above it. That's all for spoilers.

Review of Super Mario 66 World 0-3

PostPosted: December 19th, 2015, 9:08 am
by HickRanger
The first tiny bit is dull. You should put a few enemies there, or some scenery.
Mario quickly reaches a sign saying it's not Bowser's castle, but it is his trap.
On a side note, I love how that sign is put in a Thwomp. That's actually really funny.
But, the sign is kinda confusing. It's not like you have to have a story or anything, you could just say "Mario is trapped in an evil castle" or something.
I'd also like to be told why Mario went into this castle, although I can probably guess.
The Sling Star doesn't have much of a purpose - you can easily jump over that pit of lava.

The door doesn't work very well - it messed up the camera. You need to make room for the destination.
As a rule of thumb, try making it teleport Mario to a destination where he is surrounded by empty tiles when he comes out.

Also, the lava cutoff. It's easy to fix, just put bricks on the sides of the lava.

The Shine Sprite traps... are not traps. You can get them and win.
To fix that, you can put lava underneath them.

In conclusion, the level needs more scenery. It also needs to be longer - it is too short.
It looks bad, and it isn't very fun because the gameplay is dull and has little variation.

I give it 1/5 - there is nothing to like about this level.