This guide will explain to you the various items and abilities in Super Mario 63 as to better facilitate your own level creation.
Of course, this should be judged more for its educational value than for what it is as a level. There are no medals for this.
Sorry, the embedded player is not working just yet, please use the Popup link to open the level in a new window.
- Code: Select all
50x30~0*3*5:5X3d*4*0*2*5:5X0*7*5:5@*9*0*3*525V3d0*2*3d0*2*525V0*7*5;5A*9*0*3*525V3d0*2*3d0*2*525V0*20*525V3d4u*5*525V03d*2*0*9*3d*4*0*4*525V3d4u*4*5L5N5V08<3d0*9*3d0*2*3d0*4*525V03d*4*5H5Y5W08<3d0*9*330*2*3d0*4*525Z5@*5*5B5V0*2*8<3d0*9*3d*4*0*4*5;5U*7*5W0*2*8<3d0*28*8<3d0*6*5>5@5^0*8*5:5T*8*5X08<3d0*6*53555V0*8*525Y5U*6*5C5V08<3d0*6*5?5A5]0*8*525V0*6*525V08<3d0*17*525V0*6*525V08<3d0*2*5:5X0*13*525V0*5*5P5R5V03d*2*5:5X525V0*13*525V0*5*5J5Y5W05>5@5B5\5B5Z5@*10*0*3*525V0*5*525V0*2*5?5A*13*5C540*3*525V0*5*525V0*16*52565@*3*5B5V0*2*3Q0*2*525V0*3*5:5@*7*5T5@*2*5X05257545756575Z5@*5*5B5Z5T*3*5B5457565Y5U*3*5C545Y5W05;5U5A*2*5U5C5Y5U*2*5C5Y5U*6*5C5Y5A*2*5W0*3*5I545V0*7*525V0*2*525V0*6*525V335>5@5X0*2*5?5A5W0*7*525Z5T*2*5B5V0*5*335;5W053555V0*7*5>5@0*3*5;5A5E5G545V0*5*330*3*5H5Y5W0*7*53550*5*5355545V0*5*335:5@*2*5B5\5X0*7*5?5A0*5*5355545V0*6*5;5A*2*5E5G5V0*14*5355545V0*9*53555\5@*9*0*5*5355545V0*9*5Q5S54575Y5A5E5G5654*2*560*5*5M5O545V0*10*5;5A5U5]053555654*2*560*6*5I545V0*15*5M5O56*3*540*6*53555V0*16*52545657560*6*53555V0*16*5;5C57*3*0*6*53555V0*17*5;5U*3*0*6*53555V0*27*53555V0*10*5>5T5X0*14*53555V0*10*53555V0*14*53555V0*10*53555V0*2*5:5@*5*0*6*53555V0*10*5J5Y5W0*2*5;5A*3*5C570*6*53555V0*10*525V0*6*5L5N560*6*5Q5S5V0*10*5;5W0*5*5:5D5F560*7*525V0*17*5;5A*3*0*7*525V0*28*525V0*16*5>5@5X0*9*525V0*16*53555V0*9*525V0*16*5?5A5W0*9*525V0*28*525V0*17*5:5@*3*0*7*525V0*17*525756540*6*5:5B5V0*17*525456570*6*52565V0*17*5;5A*3*5@*6*5B575V0*21*~1,1459,773,0,0,Right|73,1504,804,Welcome%20to%20the%20Level%20Designer%20Tutorial%2E%0D%0DIf%20you%20like%20making%20levels%2C%20this%20level%20is%20for%20you%2E%0D%0DPlease%20read%20all%20the%20signs%20you%20can%2E|73,1328,791,Chapter%20One%3A%0D%0DGameplay%0D%0DGameplay%20is%20the%20most%20important%20aspect%20of%20level%20design%2E%20You%20need%20to%20make%20sure%20that%20your%20level%20is%20playable%20and%20not%20tedious%2E|73,1216,802,Chapter%20One%3A%0D%0DWhat%20Mario%20Can%20Do%0DThe%20Basics%0D%0DMario%20can%20do%20many%20things%2E%0DHe%20can%20dive%20and%20enter%20pipes%20with%20DOWN%2E%0DHe%20can%20jump%20and%20enter%20doors%20with%20UP%2E%0DHe%20can%20Ground%20Pound%20with%20Z%2E%0DHe%20can%20spin%20with%20X%2E|73,1119,735,Diving%0D%0DMario%27s%20dive%20measures%20about%20one%20tile%20forward%20for%20every%20tile%20down%2E%0D%0DIf%20you%20dive%20left%20when%20you%20touch%20the%20blue%20coin%2C%20you%20should%20land%20on%20the%20next%20platform%2E|4,1120,671|40,929,734,1176,580|73,929,740,Pipes%0D%0DPipes%20can%20warp%20Mario%20anywhere%2E%0DInto%20traps%2C%20or%20into%20the%20next%20part%20of%20the%20level%2E%0D%0DDoors%20are%20similar%2C%20but%20doors%20are%20entered%20using%20UP%2C%20while%20pipes%20are%20entered%20using%20DOWN%2E|39,1177,580,929,734,1|73,1055,594,Triple%20Jump%0D%0DMario%27s%20Triple%20Jump%20is%20activated%20by%20jumping%20three%20times%20in%20succession%2E%0DIt%20allows%20the%20player%20to%20jump%20about%20six%20tiles%20long%2C%20or%20about%20four%20tiles%20high%2E%0D%0DUse%20it%20to%20reach%20the%20next%20sign%21|83,688,867|120,753,645,1,330|119,766,683,1,0|112,805,845,0,345|73,766,825,FLUDD%0D%0DRocket%20FLUDD%0D%0DFLUDD%20is%20used%20with%20C%2E%0DWith%20ROCKET%20FLUDD%2C%20C%20is%20held%20for%20a%20short%20period%20of%20time%2E%0D%0DIt%20launches%20you%2013%20tiles%20into%20the%20air%20and%20uses%205%20water%2E|73,788,565,Breakable%20Blocks%0D%0DThere%20are%20some%20breakable%20blocks%20up%20there%21%0DYou%20can%20Ground%20Pound%20by%20pressing%20Z%20in%20the%20air%20above%20the%20blocks%20to%20destroy%20them%2E%0D%0DTriple%20jump%20first%20to%20get%20up%20there%2C%20of%20course%2E%2E%2E|73,698,551,Breakable%20Blocks%0D%0DYou%20can%20also%20break%20blocks%20by%20pressing%20X%20to%20spin%20near%20them%2E%0D%0DOne%20last%20thing%20%2D%20if%20underwater%2C%20you%20CANNOT%20use%20the%20Ground%20Pound%20to%20break%20blocks%2E%2E%2E|131,657,552,1,0|130,632,496,1,170|140,621,848,1,270|2,684,804|2,679,757|2,667,707|2,641,686|2,609,691|2,1028,556|2,997,516|2,959,478|2,914,477|2,870,513|2,848,555|82,447,410|73,540,448,Hover%20FLUDD%0D%0DWith%20Hover%20FLUDD%2C%20you%20hold%20the%20C%20button%20to%20hover%2E%0D%0DIt%20gradually%20uses%20up%20your%20water%2E%0D%0DYou%20can%20hover%20across%20about%20nine%20tiles%27%20worth%20of%20lava%2E|57,648,644,1|57,647,688,1|73,588,711,Enemies%0D%0DSome%20of%20Bowser%27s%20minions%21%0DYou%27d%20better%20spin%20by%20using%20the%20X%20button%20to%20kill%20them%2E%0D%0DSome%20enemies%20%28namely%20Koopas%2C%20Goombas%2C%20Shy%20Guys%2C%20and%20Skelegoonies%29%20can%20be%20killed%20by%20jumping%20on%20them%2E|63,371,836,1|62,372,759,1|113,18,543,1,0|115,32,573,1,340|115,62,575,1,270|113,79,551,1,0|84,17,514|2,52,400|2,26,434|2,18,477|73,78,537,Turbo%20FLUDD%0D%0DThis%20item%20lets%20you%20go%20fast%2C%20but%20uses%20a%20lot%20of%20water%2E%0D%0DYou%20can%20jump%20nine%20tiles%20forward%20and%20only%20go%20one%20tile%20down%2E|38,-2,630,0,460,400|73,251,688,Water%0D%0DTurbo%20FLUDD%20can%20be%20used%20to%20run%20on%20top%20of%20water%2E%0D%0DIf%20you%20have%20the%20Metal%20Powerup%2C%20you%20cannot%20swim%2C%20but%20lava%20cannot%20hurt%20you%20and%20you%20can%20ground%20pound%20in%20water%2E%0D%0DPress%20C%20in%20water%20to%20refill%20FLUDD%2E|2,151,748|80,337,562,10|73,293,688,Air%20Meter%0D%0DYou%20have%20an%20air%20meter%20when%20submerged%2E%0D%0DWhen%20your%20air%20meter%20runs%20out%2C%20you%20die%2E%0D%0DSurface%20or%20collect%20coins%20to%20refill%20the%20air%20meter%2E%0D%0DWhen%20you%20have%20the%20Metal%20Powerup%2C%20you%20cannot%20drown%2E|39,129,863,13,312,5|63,271,843,1|73,97,767,Enemies%0D%0DCheep%20Cheeps%20can%20be%20killed%20by%20spinning%2E%0D%0DBoos%20cannot%20be%20killed%2C%20but%20can%20be%20moved%20by%20spinning%20or%20jumping%20on%20them%2E%0D%0DMake%20eye%20contact%20with%20a%20Boo%20to%20prevent%20it%20from%20moving%2E%0D|81,100,238,10|79,-10,285,10|73,34,320,Powerups%0D%0DThe%20Invisibility%20Star%20makes%20you%20able%20to%20pass%20through%20metal%20gate%2E%0D%0DThe%20Invincibility%20Star%20lets%20you%20move%20penguins%20and%20makes%20you%20impervious%20to%20harm%2E|39,31,224,31,24,1|40,491,26,625,25|73,31,60,Enemies%0D%0DBullies%20%28big%20and%20otherwise%29%20can%20only%20be%20killed%20by%20touching%20lava%20three%20times%2E%0D%0DSpin%20with%20X%20or%20use%20your%20Invincibility%20powerup%20to%20push%20them%20down%20the%20hole%20into%20lava%21|61,380,34,0|60,347,6,0|73,625,65,Wing%20Cap%0D%0DDo%20a%20triple%20jump%20or%20dive%20to%20use%20the%20Wing%20Cap%20and%20fly%21%0D%0DYou%20can%20fly%20about%20six%20tiles%20forward%20for%20each%20tile%20down%2E|78,676,43,10|39,1521,167,337,312,1|73,326,322,Chapter%20Two%3A%0D%0DDesign%0D%0DYou%20should%20try%20to%20make%20your%20level%20look%20nice%2C%20and%20remember%20to%20put%20a%20Shine%20Sprite%20so%20that%20the%20level%20can%20end%2E|73,529,193,Shine%20Sprite%0D%0DThis%20is%20the%20end%20of%20the%20level%2E%0D%0DWhen%20one%20gets%20the%20Shine%20Sprite%2C%20they%20cannot%20fall%20into%20a%20cannon%2C%20die%20%28falling%29%2C%20or%20get%20hurt%20%28lava%29%2C%20or%20else%20the%20Shine%20won%27t%20count%20and%20the%20level%20won%27t%20end%2E|132,125,311,1,0|73,375,321,Items%0D%0DMake%20sure%20all%20the%20Red%20Coins%2FSilver%20Stars%20in%20a%20level%20can%20be%20retrieved%2C%20because%20the%20Shine%20Sprite%20will%20not%20show%20up%20unless%20you%20have%20all%20of%20the%20Red%20Coins%20or%20Silver%20Stars%2E%0D%0DIf%20the%20level%20has%20any%2E%2E%2E|75,413,243|73,410,308,Items%0D%0DWater%20Bottles%20can%20be%20collected%20to%20refill%20FLUDD%2E%0DBullet%20Bill%20Cannons%20will%20fire%20Bullet%20Bills%2C%20which%20can%20be%20jumped%20on%2E%0DOrange%20Switches%20can%20be%20jumped%20on%20to%20reveal%20blocks%20for%20short%20periods%20of%20time%2E%0D|4,498,228|73,452,297,Cannon%0D%0DThe%20Cannon%20can%20fire%20Mario%2031%20tiles%20forward%20or%2011%20tiles%20upward%2E%0D%0DAs%20with%20other%20things%2C%20try%20not%20to%20abuse%20it%2E|73,498,296,Items%0D%0DPress%20X%20in%20a%20Sling%20Star%20to%20fly%20through%20the%20air%2E%0D%0DFive%20coins%20refill%20one%20slice%20of%20Mario%27s%20health%2E%20A%20blue%20coin%20is%20worth%20five%20coins%2C%20but%20refills%20three%20slices%20of%20Mario%27s%20health%2E|74,532,285,20|39,337,193,624,159,1|6,625,165|73,429,192,Great%20job%21%0DNow%20you%27re%20ready%20to%20design%20the%20best%20levels%21%0D%0DAlthough%20before%20you%20start%2C%20let%27s%20quickly%20cover%20some%20common%20mistakes%2E%2E%2E%0D%0D1%2E%20Always%20surround%20Lava%20with%20other%20tiles%2E%0D%0D2%2E%20Make%20the%20level%20possible%2E|73,376,193,3%2E%20Add%20some%20scenery%20%2D%20but%20not%20too%20much%2C%20or%20it%27ll%20lag%2E%0D%0D4%2E%20Don%27t%20put%20anything%20in%20that%20serves%20no%20purpose%2E%0D%0D5%2E%20Make%20sure%20the%20player%20knows%20what%20he%20is%20meant%20to%20do%2E%0D%0D%2E%2E%2Eand%20you%27re%20set%21%20Good%20luck%2C%20buddy%21|2,718,19|2,792,8|2,862,19|2,934,25|2,1016,16|2,1117,22|2,1219,32|2,1310,40|2,1400,44|2,1487,113|2,1449,74|140,1505,734,1,180|117,1190,658,1,0|109,1169,805,1,0|105,848,739,1,0|107,1466,760,1,0|102,1135,560,1,0|103,834,547,1,0|104,617,374,1,115|112,685,257,1,0|111,510,894,1,0|117,627,809,1,0|120,485,736,1,65|120,525,712,1,55|115,530,613,1,0|115,508,581,1,170|114,485,571,1,270|117,497,665,0,35|2,497,797|2,496,755|2,498,688|2,496,620|2,495,542|2,497,480|140,232,365,1,260|112,4,701,1,0|115,281,766,1,0|113,307,784,1,90|116,367,906,1,0|135,421,612,1,245|62,107,672,1|62,179,680,1|136,158,126,1,245|101,174,42,1,0|102,427,41,1,0|106,310,46,1,0|107,94,23,1,0|129,896,159,1,0|108,1050,124,1,0|110,1222,148,1,0|106,1144,162,1,0|111,1371,176,1,65|107,1319,157,1,0|103,480,140,1,205|135,560,287,1,0|30,404,196,1,0|28,339,198,1,0|51,493,819,1|55,593,851,1|67,536,356,0|55,271,593,0|72,1392,713,1|72,1263,656,1|68,1299,689,1|68,718,848,1~3~3~Level%20Tutorial




