OITD Part 1: The five Secrets

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OITD Part 1: The five Secrets

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Rate this Level: This Level was rated 3 times with an average score of 3.67.This Level was rated 3 times with an average score of 3.67.This Level was rated 3 times with an average score of 3.67.This Level was rated 3 times with an average score of 3.67.This Level was rated 3 times with an average score of 3.67.

Postby Nuclear_Blaze » January 4th, 2016, 4:29 pm

OITD Part 1: The five Secrets
Mario was just being his regular self, defeating Bowser a couple of times a year, when he was suddenly warped to an strange location named The Oasis In The Desert. Who warped him there? and why?

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This is the first part of the series that is a prequel to my previously posted level, Stronghold of Darkness. Hope you like it!
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Re: OITD Part 1: The five Secrets

Postby l.m » January 7th, 2016, 3:59 am

Please avoid double posting. Instead, just use the EDIT button in your post and add what you want.
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Re: OITD Part 1: The five Secrets

Postby Nuclear_Blaze » January 7th, 2016, 6:08 am

Thanks for the advice! :D
Thank you Harmless.
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Re: OITD Part 1: The five Secrets

Postby EdwardLan » January 16th, 2016, 2:18 am

Pretty good! ;P But bullets in the water are too easy with Turbo fludd= = ;)
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Re: OITD Part 1: The five Secrets

Postby Nuclear_Blaze » January 17th, 2016, 11:34 am

@EdwardLan Thanks! and I know that it's pretty easy to get past those bullet bills with the Turbo fludd, it's just something that's fun to do. :)
Thank you Harmless.
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Review: OITD Part 1: The five Secrets

Postby HickRanger » January 17th, 2016, 5:34 pm

The level is good and entertaining. The door floating in midair is kind of weird though, and I don't see how this is a prequel to anything...

I think you placed a few too many platforms and that the Metal Star should have a shorter length, since you don't need the Metal Star for a very long time.

All in all, it's good: four stars. You have a bit of decor and your level is great, but you should add some more decorations and make sure nothing looks odd.
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viewtopic.php?f=80&t=50026 (hard) (mechanic: Penguin)
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viewtopic.php?f=80&t=50077 (easy) (holiday)
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viewtopic.php?f=80&t=50252 (hard) (mechanic: Goonies)
viewtopic.php?f=80&t=50258 (hard) (Shy Guy's Revenge)
viewtopic.php?f=80&t=50278 (hard) (mechanic: Cannons)
viewtopic.php?f=80&t=50300 (easy) (Shy Guy's Revenge)
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Re: OITD Part 1: The five Secrets

Postby Nuclear_Blaze » January 17th, 2016, 7:19 pm

@HickRanger thanks again for reviewing my level, I can't tell you in words how much it means to me.
And about you not seeing how this is a prequel to anything, you should check out the other levels in this series.

~Nuclear_Blaze
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Re: OITD Part 1: The five Secrets

Postby Charcoal » January 17th, 2016, 7:30 pm

I don't feel like going in-depth right now, so I'll just give some basic tips that'll help you with other ways of improving.

First off, make some longer levels. They tend to be more enjoyable in my eyes.

Second, you seem to have a good start on tile and item variation and whatnot. Add a little more and add some unique ideas, and you can do some really cool things.

Lastly, take a look at some levels of some of the really good level designers (i.e. MP3, Jumbo, MoD, ...Me :D ). Take some inspiration and ideas from them. It can help.
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Re: OITD Part 1: The five Secrets

Postby Nuclear_Blaze » January 18th, 2016, 5:30 am

@Vesoralla thanks for the feedback! I'll take your tips into consideration for my next level that I post. ;)
Thank you Harmless.
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Re: OITD Part 1: The five Secrets

Postby lincolnpepper111 » January 23rd, 2016, 7:55 pm

it was kinda wierd, ya know, i didnt really like the snow in the middle of the desert :P
but i liked the challenge of your level, ill definitely play the rest.
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