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Ride on the Gonnies Level 1

PostPosted: January 15th, 2016, 6:28 pm
by Redroboguy
How to play: Use rocket fludd to reach to the gooniess. You can also switch rides with other Gonniess every once in a while.

Code: Select all
100x50~0*48*9i*2*0*48*9i*2*0*48*9i*2*0*48*9i*2*0*48*9i*2*0*48*9i*2*0*4448*9i*2*0*48*9i*2*0*48*9i*2*0*48*9i*2*0*48*9i*2*0*48*9i*2*~1,64,1472,0,0,Right|73,16,1504,How%20to%20play%3A%20Use%20rocket%20fludd%20to%20reach%20to%20the%20seagulls%2E%20You%20can%20also%20switch%20rides%20with%20other%20seagulls%20every%20once%20in%20a%20while%2E|83,112,1492|68,45,1310,1|68,175,1237,1|68,50,1034,1|68,144,1110,1|68,250,866,1|68,23,789,1|68,140,887,1|68,227,716,1|68,288,596,1|68,141,516,1|68,22,332,1|68,187,335,1|68,336,477,1|68,71,163,1|68,235,153,1|68,212,13,1|6,3072,1440|73,3120,1502,Now%20you%20get%20the%20idea%2C%20right%3F%20Well%2C%20here%27s%20a%20silver%20star%2E|5,3024,1488|77,643,1144|77,761,959|77,1113,810|77,1015,982|77,662,651|77,848,492|77,1102,328|77,1770,378|77,1459,562|77,1530,377|77,1689,577|77,1591,938|77,1804,1080|77,2361,1042|77,2243,797|77,2371,491|71,1422,375,Both,0,9,0,0,1,1|71,2060,893,Both,0,9,0,0,1,1|71,1644,1239,Both,0,9,0,0,1,1|71,957,763,Both,0,9,0,0,1,1~3~4~Ride%20on%20the%20Seagulls%20Level%201

Review: Ride on the Gonnies Level 1

PostPosted: January 18th, 2016, 6:23 pm
by HickRanger
There's barely anything here... in this 50x100 level, you have placed merely 24 tiles.

The entire level is riding 'gonnies' - appropriate to the title - and avoiding bullet bills.

The Bullet Bills are easy to avoid, and the level doesn't have anything besides.
You start with a Rocket Fludd, but if you wait too long you cannot beat the level because the 'gonnies' leave.

In short, this level is boring. Barely anything to do, no decoration, just ride goonies and spin to get rid of the Bullet Bills when you need to.

You get two stars: your idea is a good one, but it's executed poorly. You need more variety, more decoration, and more direction*

*As in, you should tell the player more about what to do. At the end, you should have put some arrows telling the player to go down, for instance.