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The Looney Goonie

PostPosted: January 19th, 2016, 8:11 pm
by HickRanger
The Looney Goonie
Medals for this level:

ImageBronze Star: Complete the level with full HP.
ImageSilver Star: Complete the level without giving yourself FLUDD and finish with full HP.
ImageGolden Shine: Complete the level without FLUDD, finish with full HP, and beat the level in one try.


Code: Select all
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Suggested music: https://www.youtube.com/watch?v=u1jWGQmK8xo

EDIT: I removed the two red coins I mistakenly left in: there are now zero red coins. I also added a tad more decor.

Re: The Looney Goonie

PostPosted: January 21st, 2016, 2:16 pm
by Nuclear_Blaze
I like what you did with this. :)
This is a nice new concept that I had not really thought of to do before. This level is mostly good but there are some down parts in it.
1. There are some places where there is tile cutoff, this can easily be avoided by placing finished edge tile appropriate to side of the finished edge.
2. There is two parts where you have bricks and cage tiles, this can be confusing to some people them thinking you should have to first get an invisibility cap and then go through the cage when there is none.
3. There is no shine sprite. usually this would be a huge problem with a level making it so that you never beat it, but I think what you were trying to do was have the level end without one possibly and it just being a challenge of can you get to the end of the level. Since I think that this level is probably just as good without a shine sprite I don't think this is much of an issue for this level.

so i'll give this level a 3/5.

Re: The Looney Goonie

PostPosted: January 21st, 2016, 2:43 pm
by HickRanger
Nuclear_Blaze wrote:I like what you did with this. :)
This is a nice new concept that I had not really thought of to do before. This level is mostly good but there are some down parts in it.
1. There are some places where there is tile cutoff, this can easily be avoided by placing finished edge tile appropriate to side of the finished edge.
2. There is two parts where you have bricks and cage tiles, this can be confusing to some people them thinking you should have to first get an invisibility cap and then go through the cage when there is none.
3. There is no shine sprite. usually this would be a huge problem with a level making it so that you never beat it, but I think what you were trying to do was have the level end without one possibly and it just being a challenge of can you get to the end of the level. Since I think that this level is probably just as good without a shine sprite I don't think this is much of an issue for this level.

so i'll give this level a 3/5.


1. The area I think you're thinking of that has cutoff is the place approx. halfway through the level.
Since there is a horizontal level transition there, the player will be unable to see there is cutoff there ingame, so that point is moot.

2. There are actually invisibility caps which you need to get to go through the cage.
One of them is several tiles above where you start, the other is beside the Sling Star.

3. There is a Shine Sprite, at the end of the level. It would be a large issue if there were no Shine Sprite, because then the level would be impossible.

Re: The Looney Goonie

PostPosted: January 23rd, 2016, 10:25 am
by Nuclear_Blaze
Ok, apparently the problems that I'm talking about only happen if you play this level from the level portal, It works if you copy the code into the downloadable game, but this can be a bit tedious, so maybe you should try to find out why it only works in the downloadable version. :?: