Mask Castle

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Mask Castle

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Postby HickRanger » January 21st, 2016, 2:06 pm

Mask Castle
Mario was being fat one day when he randomly found a castle.
Will he find a Shine Sprite within to trade for LOTSA SPAGHETTI?


EDIT: The level was broken, but is now fixed.
DO NOT USE THE LEVEL PLAYER. Play it on SM63 normally.

Code: Select all
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Spoiler: show
The universe begins to degrade near the end of the level: which is why things are out of place and the signs are hard to decipher.
When Mario reaches the Shine Sprite, things appear normal... but is the universe really in danger?

You'll have to find out in the next episode of this series (which will be posted when I figure out how to intentionally corrupt levels.
Last edited by HickRanger on January 23rd, 2016, 10:15 am, edited 5 times in total.
I make SM63 levels. How are they, you ask?

Jack Frost wrote:That is a really decent level.


Levels I've made:
viewtopic.php?f=80&t=50013 (hard)
viewtopic.php?f=80&t=50026 (hard) (mechanic: Penguin)
viewtopic.php?f=80&t=50057 (easy)
viewtopic.php?f=80&t=50077 (easy) (holiday)
viewtopic.php?f=80&t=50218 (easy) (automatic)
viewtopic.php?f=80&t=50227 (hard) (minigames)
viewtopic.php?f=80&t=50252 (hard) (mechanic: Goonies)
viewtopic.php?f=80&t=50258 (hard) (Shy Guy's Revenge)
viewtopic.php?f=80&t=50278 (hard) (mechanic: Cannons)
viewtopic.php?f=80&t=50300 (easy) (Shy Guy's Revenge)
viewtopic.php?f=80&t=50326 (hard) (mechanic: Rocket FLUDD)
viewtopic.php?f=80&t=50328 (easy) (mechanic: Wing Cap)

Good luck beating them! *maniacal laughter*
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Re: Mask Castle

Postby Nuclear_Blaze » January 21st, 2016, 6:37 pm

Ok, I don't really know what you are trying to do with this level, first off when you enter the castle you are placed into a meaningless room with no way out so I don't know how you are supposed to get past the first part, second there is another meaningless room, which you can get into but not out of but you can't even get there because you can't get to that area. thirdly no shine, I don't know if this is intentional and if it is then I ask you, what is the point of this level?
A part that i liked was the secret 1-up which is decently hard to get to and the tiling and landscaping items.
I will refrain from rating this level until it makes more sense to me.
Thank you Harmless.
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Re: Mask Castle

Postby 1018peter » January 22nd, 2016, 12:43 am

Your level is broken.


Remember to playtest your level from the very beginning.
Indefinite hiatus on Level Designing...
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Elix Lowland - Located within an untouched continent, this lowland has seawater gushing through its area, yet it never floods. The lowland's ecosystem becomes incredibly lively due to all the circumstances...
Ruby Dungeon Omega (But wait!) - The legendary dungeon of rubies, reborn in LL! Can you retrieve the legendary weapons of flame in this hellish inferno?

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1018peter
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Re: Mask Castle

Postby danny18078 » January 22nd, 2016, 5:15 am

His level is NOT broken, it's just that the open-level designer on Runouw doesn't properly show everything, such as omitting doors and signs. What I did was to copy the level code, and then paste it in the downloaded version. It actually has a sky background, not black. I didn't complete the level, so I'll rate it soon.
Soy noob
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Re: Mask Castle

Postby Supershroom » January 22nd, 2016, 5:29 am

Well, maybe it looks like there was a "~" on a sign. But that's not the real problem, when you look at the right, you'll find the tiles messed up. This can happen when you increase the size to the right straightly. You can avoid this if you delete the messy tiles afterwards, or just decrease by one tile to the left and then increase (the tiles from this row will come back) and then this doesn't happen at all.

It's pretty laborious to repair it for this level, but now you know for the future.
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Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Supershroom
Our local SM63 Spielberg

 
Posts: 1802
Joined: June 21st, 2014, 5:22 am
Location: Filmstudio for SM63. Sometimes also LL.

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