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Mask Castle

PostPosted: January 21st, 2016, 2:06 pm
by HickRanger
Mask Castle
Mario was being fat one day when he randomly found a castle.
Will he find a Shine Sprite within to trade for LOTSA SPAGHETTI?


EDIT: The level was broken, but is now fixed.
DO NOT USE THE LEVEL PLAYER. Play it on SM63 normally.

Code: Select all
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Spoiler: show
The universe begins to degrade near the end of the level: which is why things are out of place and the signs are hard to decipher.
When Mario reaches the Shine Sprite, things appear normal... but is the universe really in danger?

You'll have to find out in the next episode of this series (which will be posted when I figure out how to intentionally corrupt levels.

Re: Mask Castle

PostPosted: January 21st, 2016, 6:37 pm
by Nuclear_Blaze
Ok, I don't really know what you are trying to do with this level, first off when you enter the castle you are placed into a meaningless room with no way out so I don't know how you are supposed to get past the first part, second there is another meaningless room, which you can get into but not out of but you can't even get there because you can't get to that area. thirdly no shine, I don't know if this is intentional and if it is then I ask you, what is the point of this level?
A part that i liked was the secret 1-up which is decently hard to get to and the tiling and landscaping items.
I will refrain from rating this level until it makes more sense to me.

Re: Mask Castle

PostPosted: January 22nd, 2016, 12:43 am
by 1018peter
Your level is broken.


Remember to playtest your level from the very beginning.

Re: Mask Castle

PostPosted: January 22nd, 2016, 5:15 am
by danny18078
His level is NOT broken, it's just that the open-level designer on Runouw doesn't properly show everything, such as omitting doors and signs. What I did was to copy the level code, and then paste it in the downloaded version. It actually has a sky background, not black. I didn't complete the level, so I'll rate it soon.

Re: Mask Castle

PostPosted: January 22nd, 2016, 5:29 am
by Supershroom
Well, maybe it looks like there was a "~" on a sign. But that's not the real problem, when you look at the right, you'll find the tiles messed up. This can happen when you increase the size to the right straightly. You can avoid this if you delete the messy tiles afterwards, or just decrease by one tile to the left and then increase (the tiles from this row will come back) and then this doesn't happen at all.

It's pretty laborious to repair it for this level, but now you know for the future.