The Aquarium

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The Aquarium

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Rate this Level: This Level was rated 3 times with an average score of 1.00.This Level was rated 3 times with an average score of 1.00.This Level was rated 3 times with an average score of 1.00.This Level was rated 3 times with an average score of 1.00.This Level was rated 3 times with an average score of 1.00.

Postby Redroboguy » January 23rd, 2016, 9:41 am

"The Aquarium" is a secret castle level in Super Mario 64. In this remake, you will find 8 red coins as well as some hazards. It is a little bit laggy. Good luck!

Spoiler: show
JUST DO IT


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Redroboguy
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Review: The Aquarium

Postby HickRanger » January 23rd, 2016, 10:13 am

Personally, I think The Secret Aquarium wasn't a good choice for a remake: the original level can be completed in about a minute if you know what you're doing.

This level, however, cannot. This is because this level is much larger than The Secret Aquarium. It measures 100x100.
I have never made a level that large, and this level can show why it's a bad idea: namely, there's very little in the way.

While there was nothing much in The Secret Aquarium, it being a small room helped because it wasn't meant to be a big level.
It was meant to be a little snack before the meal, figuratively. This level is simply too big for the idea. You need to shrink it.

I give this 1/5 because there's nothing really there. The coins are about as well hidden as in the original (read: not at all hidden).
What you did add were a couple obstacles around the red coins, which bumps it up a little (1.5/5) but there's still way too much nothing.

I suggest you shrink this level to 30x30, or remake another level. The level you were remaking was nowhere near that large.
Of course it's only laggy because it's so big.

I'd like to mention here that the original level had four stained windows, while this does not. However, that's only minor.

In short, you're getting 1/5 because there's no fun to be had here. There's too much room and not enough obstacles.
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Re: The Aquarium

Postby Supershroom » January 23rd, 2016, 1:04 pm

The lag actually comes less from the size but from the fish in the middle and the blocks with many coins. But of course, in such a small transition a smaller amount of "lagerogene" stuff (a word that I always wanted to use :>) suffices already to let the frames drop beneath 10 fps temporarily.

More than that, the large distances to travel were generally annoying, as noted above.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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