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Cosmic Cannon Cluster

PostPosted: January 25th, 2016, 3:30 pm
by HickRanger
Cosmic Cannon Cluster

Fitting music: https://www.youtube.com/watch?v=wurn3fKUzXI

Code: Select all
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Re: Cosmic Cannon Cluster

PostPosted: January 25th, 2016, 3:53 pm
by Charcoal
If you want to put alternate music in, put it in the topic itself so that way the url link is already there, and people can just click on it rather than copying and pasting the url.

As for the level. Make it a little prettier. Your tiles are joined together really well, and it's clean. Now just add some more scenery like trees, rocks, or more tile variations, and it ought to look really nice.

Re: Cosmic Cannon Cluster

PostPosted: January 26th, 2016, 2:10 am
by Supershroom
Hey Ves, if you copy-paste the code into the already opened designer, you see that the level is pretty mostly (at least decorated).

There are many "~" on signs. One already is enough to corrupt the code for the "Play this level" button because the "~" separates the basic sections of the code as we know.

Gameplay-wise there are also some serious issues. Nothing points at the water doors only leading to one-ups (and provoking death easily). One cannon on top is awkwardly placed due to the health bar blocking its sight, and the end of the path is way too kaizoish, a checkpoint and arrows for orientation are necessary.

3 stars for idea at least.