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Snowman's Land

PostPosted: February 17th, 2016, 5:27 pm
by danny18078
Snowman's Land (Course 11)
Snowman's land, from the game Super Mario 64, remaked in this level. To see the five missions, click "View on Site". This is a remake, so if I get poorly judged by that, I will feel shamed. Please enjoy.

Code: Select all
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,1|52,5243,1176,1|51,5672,827,1|55,5571,741,1|55,5570,741,1|55,5570,741,1|8,2208,1984,60,8,25,0,3|59,2276,1904,1|59,8616,1905,1|2,9336,1896|2,9320,1896|18,8784,1767,-2,0|55,8829,1850,1|55,8830,1850,1|55,8831,1850,1|79,9377,1853,30|51,9138,1808,1|11,9182,1788|11,9195,1787|11,9284,1810|2,9320,1808|2,9336,1808|2,9320,1832|2,9336,1832|2,9320,1864|2,9336,1864~8~6~Snowman%27s%20Land%3Cbr%3E%28Course%2011%29

Here are the Missions for the shines:
Mission 1:Top of the snowman
Mission 2:Chill with the Bully
Mission 3:Into the Igloo
*Mission 4:Frosty Fludding for Red Coins
Mission 5:Fly Guy over the freezing pond
*Do Not collect the silver star. For all other missions, do. The 8 red coins shine is located near the start.

Re: Snowman's Land

PostPosted: February 22nd, 2016, 1:18 pm
by Awesomeguy 99
It's OK. I had a fun time playing it and because of momentum in SM63 I felt like I could zip halfway across the stage in a slit second. However, there are a few problems. The igloo could have easily been in a transition by itself, and just placing a door that could lead to another transition with the igloo in it. Decoration is a little sparse other than some snow trees, and there is a little bit of cutoff, mainly on the snowman.
The Bouncing on penguins idea was very creative, I haven't seen something like that before, but it may have been good to cover up the circling platforms with solid tiles so it won't be immediately obvious to the player that they should avoid the ground, but still will function.
The Turbo Fludd wasn't actually necessary for getting the two coins under the big bully, as Mario can take one hit by diving under, and using invisibility frames to grab the next coin and get out of the ice water. It also might have been a good idea to decrease the flame tower's size to 0.1 so you can't see the flames, but the water will still be "icy."
I don't understand the importance of the ice maze, as there is no shine sprite there and only a about 60 coins.
It's a solid level, (As opposed to a liquid level) but graphics could use some improvement, and the igloo could have been implemented better. Improve on the cutoff and graphic design and put in the igloo and I'd give it 3 stars, but for now as the level seems to lack an area I rate it 2.25/5 :rarrow: 2 Stars

PS: I don't see why people would rate a level lower for it being a remake, when you're using a completely different engine and have to make up for elements, such as the snowman blowing you off the bridge.

Re: Snowman's Land

PostPosted: February 22nd, 2016, 2:43 pm
by danny18078
Attention folks: I fixed Snowman's Land using your advice. I also implemented the Igloo.
awesomeguy 99 said:
PS: I don't see why people would rate a level lower for it being a remake, when you're using a completely different engine and have to make up for elements, such as the snowman blowing you off the bridge.

Well, I was afraid you would think this:
Few years ago, Emelia said:
If the original Cool Cool Mountain never existed, this level would get a straight 4.

But the trouble is, it's a remake.

Sure, it does rule, and it really gets you going back. But it's just not original. Sorry.

Just saying. Thanks for the help though.

Re: Snowman's Land

PostPosted: February 23rd, 2016, 5:23 am
by Supershroom
awesomeguy 99 wrote:PS: I don't see why people would rate a level lower for it being a remake, when you're using a completely different engine and have to make up for elements, such as the snowman blowing you off the bridge.

10/10, pretty much my own experience, I can tell that transferring a design / gameplay idea as equivalently as possible into a foreign environment is not really less challenging and laborious than creating your own original idea.