Mario Adventure - Kooppa Airship

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Mario Adventure - Kooppa Airship

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Rate this Level: This Level was rated 3 times with an average score of 2.33.This Level was rated 3 times with an average score of 2.33.This Level was rated 3 times with an average score of 2.33.This Level was rated 3 times with an average score of 2.33.This Level was rated 3 times with an average score of 2.33.

Postby dangamer » March 4th, 2016, 3:08 pm

Mario Adventure - Kooppa Airship
Mario needs find the 5 silver stars before Bowser pick them first.
Pick the first in the kooppa airship.
Have fun.


Code: Select all
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This my first stage and i hope you like. :awe:
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Re: Mario Adventure - Kooppa Airship

Postby npromin1 » March 4th, 2016, 4:05 pm

This is a pretty good first level. There are a few tips I want to give you,though.
1. The tiles at the beginning just drop. If you add tile 10,then tile 16 until the bottom it will look much better.
2. Add a platform on both sides of the shine sprite. When I exited the pipe,I just fell beside it and had to go back through the course again to reach it.
3. I skipped most of the airship and used fludd to get the invisibility star. I'm not sure if this was intentional or not.
4. Add some decorations like trees or bushes to the jungle part. Alone,it just looks boring.
Other than that,you this is a pretty good first level. The platforming makes it challenging and the heavy enemy presence makes it challenging as well. I'm excited for the next part,just make it a little bit longer. :D
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Re: Mario Adventure - Kooppa Airship

Postby Awesomeguy 99 » March 4th, 2016, 4:22 pm

There's not much to this level. It's got cutoff on the jungle tiles, and enemies, specifically bullies, unnecessarily placed without a way to defeat them. It's a generally good idea to avoid placing tons of enemies in one area, as it creates lag, which this is a really small level so that part is avoided, but it just looks kind of bad. Placing bullies on top of mini Goombas and Shy Guys all over the sky with bullet bills and a big bully too doesn't look too good. And there's fire hovering in the air against the big bully fight which isn't even required, there could just be lava instead, as it defeats bullies. And missing the shine sprite on the way down, you have to go through the entire level again without a very precise jump from the thwomp. It's a first level, and you haven't made levels (at least posted them) yet, so I'll give it 2 stars.
Might be ready in a bit.

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Re: Mario Adventure - Kooppa Airship

Postby Nuclear_Blaze » March 4th, 2016, 4:57 pm

Hey dangamer!

Congratulations on making your first level.

Even though this level has some problems that are very noticeable I found this level to actually be quite enjoyable. A reason why I found this level enjoyable is because it's relatively short, this makes the level a heck of a lot of fun to speedrun. I think my personal record was something around 20 seconds.

Also I found a bit of a glitch/ exploit in your level. In the transition with the airship you have nothing blocking the player from entering the next transition to the right, which allows players to finish this level without having to get the invisibility cap. I don't know if this was intended as some kind of shortcut for speedrun reasons or what, but it makes for some great speedrun times.

Anyways congratulations again on making a mostly solid first level. (Me? Well all my levels are broken. XD )

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Re: Mario Adventure - Kooppa Airship

Postby dangamer » March 5th, 2016, 8:56 am

npromin1 wrote:This is a pretty good first level. There are a few tips I want to give you,though.
1. The tiles at the beginning just drop. If you add tile 10,then tile 16 until the bottom it will look much better.
2. Add a platform on both sides of the shine sprite. When I exited the pipe,I just fell beside it and had to go back through the course again to reach it.
3. I skipped most of the airship and used fludd to get the invisibility star. I'm not sure if this was intentional or not.
4. Add some decorations like trees or bushes to the jungle part. Alone,it just looks boring.
Other than that,you this is a pretty good first level. The platforming makes it challenging and the heavy enemy presence makes it challenging as well. I'm excited for the next part,just make it a little bit longer. :D


1. In next i wiil try :awe:
2. In that, i originally want to Mario fall in the shine sprite, but sometimes he not fall in the shine sprite and somtimes apperes up the blocks. I wiil fix that in the next one
3. Serious ? in the last plataformg cloud, would have a rocket fludd and he sikp most of the airship. So i decid have only the hover fludd.
4. Oh thank you for the tip.

awesomeguy 99 wrote:There's not much to this level. It's got cutoff on the jungle tiles, and enemies, specifically bullies, unnecessarily placed without a way to defeat them. It's a generally good idea to avoid placing tons of enemies in one area, as it creates lag, which this is a really small level so that part is avoided, but it just looks kind of bad. Placing bullies on top of mini Goombas and Shy Guys all over the sky with bullet bills and a big bully too doesn't look too good. And there's fire hovering in the air against the big bully fight which isn't even required, there could just be lava instead, as it defeats bullies. And missing the shine sprite on the way down, you have to go through the entire level again without a very precise jump from the thwomp. It's a first level, and you haven't made levels (at least posted them) yet, so I'll give it 2 stars.


Thank you for rate the level. I will put less enemies in the next time ok ?

Nuclear_Blaze wrote:Hey dangamer!

Congratulations on making your first level.

Even though this level has some problems that are very noticeable I found this level to actually be quite enjoyable. A reason why I found this level enjoyable is because it's relatively short, this makes the level a heck of a lot of fun to speedrun. I think my personal record was something around 20 seconds.

Also I found a bit of a glitch/ exploit in your level. In the transition with the airship you have nothing blocking the player from entering the next transition to the right, which allows players to finish this level without having to get the invisibility cap. I don't know if this was intended as some kind of shortcut for speedrun reasons or what, but it makes for some great speedrun times.

Anyways congratulations again on making a mostly solid first level. (Me? Well all my levels are broken. XD )

~Nuclear_Blaze aka. The Real Guardian to Glitch Castle


Thank you, and no, that transition is not designed to use like a shortcut. I really forget put some kinda think that prevented the player pass to the boss :awe: .
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Re: Mario Adventure - Kooppa Airship

Postby Supershroom » March 5th, 2016, 9:19 am

Yeah, the target to the pipe above of the shine is simply a bit too high. Also, items next to the level transition are very close to the border, in other words, level transitions cut away more than one would think (4 rows are completely blocked). And you probably also underestimated the range of Hover FLUDD, it can bring you up to 8 tiles high. The answer is simply that you have to playtest everything from the start to the end.
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