Mini-Ride through the mines

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Mini-Ride through the mines

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Rate this Level: This Level was rated 4 times with an average score of 4.50.This Level was rated 4 times with an average score of 4.50.This Level was rated 4 times with an average score of 4.50.This Level was rated 4 times with an average score of 4.50.This Level was rated 4 times with an average score of 4.50.

Postby Supershroom » March 27th, 2016, 7:58 am

Mini-Ride through the Mines


My entrant for the 5th 25squared mini-LDC. If you're not viewing this level from runouw.com, please go there to read all the info necessary. An alternate music track is also there.

Welcome to a mini bloss deep in the Mines! Here's some stuff for you to get ready!
  • In the exterior areas, you "fight" the mini-shrooms by avoiding to get squashed or pushed away. First off, you kinda need one of them to climb the first ledge, but especially at the pipe, you must time the moment you enter it. After getting out of the pipe, immediately move to the left!
  • In the inner area, an additional survival battle awaits you, where you must survive the flame waves and bullets for 20 seconds and obtain the Shine. The first "challenge" is already timing the moment you enter the door, you should be safe if you enter it right in the moment when a wave starts on the left.
  • Within the battle itself, don't climb the top of the switch block, it will burn you! (I originally wanted a real flame to be there, but it would produce a shine stealth glitch, or at least it would look bad). The coins on the side are full quintuple coins, they provide one health each. The most recommended battle strategy is standing on the right, where you can anticipate the waves. But there's a bully here as well! (if you're lucky, it might be pushed under the bridge platform)
Alternate music, courtesy of Yuri / -Zero

Code: Select all
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Supershroom
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Re: Mini-Ride through the mines

Postby Awesomeguy 99 » March 27th, 2016, 3:40 pm

The level is great, but very challenging. To start, the blocks that circled the main areas were neat, but they could be a bit glitchy sometimes, as I got pushed to the bottom center area without even going through the pipe because I was pushed through. The middle section that you have to wait out is extremely difficult because of the fact that there is both fire, a bully to push you around, AND bullets firing at you all at the same time. This makes it almost too difficult to deal with.
It's a good 4 stars, but I'm also not very accustomed to 252 levels either, my rating might be off.
Might be ready in a bit.

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Re: Mini-Ride through the mines

Postby Oranjui » March 27th, 2016, 4:58 pm

It's a pretty cute little level. I didn't really understand what the point of the circling mushroom was other than just as a random stage hazard (didn't feel too bloss-y to me), but it looked neat, so I'll give you that. The cascading flames at the end looked really good, but the row on the right side seemed like there was too much cutoff on the flame items. The overall layout was cool, too. The one major flaw I noticed was that the tile graphics felt way too haphazard and random, but that might just be my personal taste. Also, contrary to awesomeguy, this isn't really a good or a bad thing, but just as a note, I didn't feel like it was very difficult (cleared it in 2 tries, with my only death being due to being squashed by the mushroom bloss). Music choice was okay, but it didn't seem like it fit the level too well.

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