Marios life in space

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Marios life in space

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Rate this Level: This Level was rated 6 times with an average score of 2.00.This Level was rated 6 times with an average score of 2.00.This Level was rated 6 times with an average score of 2.00.This Level was rated 6 times with an average score of 2.00.This Level was rated 6 times with an average score of 2.00.

Postby Firemario500 » April 9th, 2016, 4:26 am

Marios life in space

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Re: Marios life in space

Postby asdfmoviecaleb » April 9th, 2016, 11:20 am

EDIT: Sorry...
Last edited by asdfmoviecaleb on April 10th, 2016, 6:05 pm, edited 1 time in total.
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Re: Marios life in space

Postby Karyete » April 9th, 2016, 11:22 am

asdfmoviecaleb wrote:I made better levels than this when I was 9.


Literally the worst criticism you could have given. Why not point out a few flaws in the level, and suggest ways he could improve them?
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Re: Marios life in space

Postby illusion » April 10th, 2016, 3:58 am

Karyete wrote:
asdfmoviecaleb wrote:I made better levels than this when I was 9.


Literally the worst criticism you could have given. Why not point out a few flaws in the level, and suggest ways he could improve them?

Karyete is right. In my own opinion, first you should make your level longer. It's boring to control Mario to just walk around the castle, you can add more stuff. Second, maybe you should pay more attention to the graphics. For example, the cave ground tiles may not be suitable for the wall of the castle. Moreover, there's no need to use the force field tiles.
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Re: Marios life in space

Postby Supershroom » April 10th, 2016, 7:27 am

Yeah caleb, I don't think you meant to be offensive with that, yet it wasn't constructive. However, Kary, you could be less blunt as well.

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Re: Marios life in space

Postby Raiyuuni » April 10th, 2016, 10:59 am

I think the issue here is less of who's being blunt or not and more of who's willing to drop a few hints in the process, regardless of depth.

First level submission - check. The fragile terrain at the spawn comes off as a good idea for me, and it would be even more so with some critters in the way - but this very type of breakable tiles (or breakable tiles as a whole, even) aren't really friendly when it comes to game performance. You'll be dealing with lots of latency if and when you go for bigger, more complex levels, so you should keep an eye out for that.

Plus, there's inside and outside areas. I'm fully aware of how much of a chore it is to fill in empty spaces with tiles. You don't need to go bananas setting up terrain around your rooms, but don't disregard it entirely. Try taking a few moments matching different tiles, too - there's plenty more ways in the game to mash up tiles than what you went for on the inside - which, I'm afraid, wasn't really appealing either.


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Re: Marios life in space

Postby npromin1 » April 10th, 2016, 11:07 am

Honestly,I think none of this is going to matter because they're not gonna see this anyway. They haven't been on this website since they posted the level.

This level has a good idea,but it lacks heavily in terms of graphics. I would complain about it being a bit short,but that's basically the point here. The force fields made some sense,but I didn't understand why they had to have coins inside them.

Voting 2 stars because this is this designer's first level. Normally I would vote 1 star,but someone this new to the level designer probably doesn't know a lot about it.
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Re: Marios life in space

Postby Forgotten » April 11th, 2016, 9:01 am

Gameplay wise, there isn't much. You just enter the building and collect coins, then the pipe at the right. There's no obstacles or enemies or any real challenge. Add some enemies (but not too much), more platforming and challenges.
Mario will never break the forcefields anyway, you've got to be really suicidal to ground pound on them. Maybe adding some bullet bills that break the ground will make it more fun.

The moving platform wasn't actually needed because Mario can just jump on the castle roofs.
It's nice you've added some secrets, but said "secret" isn't hidden at all, that one-up room is no secret and is even required due to a red coin being there.

Honestly, using forcefields for ground is never a good idea. Decorations look weird on breakable ground. That building appear to be floating regardless of the forcefields being there or not.

2 stars.
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