Impossible level

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Impossible level

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Postby SuperMario64 » September 13th, 2016, 6:53 pm

Impossible level
The Impossible Level! (parody of the impposible quiz) is a hard level! Test it!

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Super Mario 63
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SuperMario64
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Re: Impossible level

Postby Venexis » September 14th, 2016, 12:50 pm

Heyo. Just wanted to say that while I approved this level (there's nothing technically wrong with it), excessive use of enemies hits older computers very hard. I'm not sure how this level runs for you, but I was getting fewer than five frames per second the entire time, and that's something a lot of users here would consider unplayable. It didn't really affect the difficulty of the level either- a simple spin attack clears out multiple enemies at once, and even if you do take a hit or two, the coins they drop are more than enough to max out your health again.

To summarize, I'd suggest avoiding tons of enemies in one place. Not only are there more interesting ways to provide a challenge (take a look at stuff like past LDC entrants to get started, any thread with "Vault" in the title is packed with examples), it causes a lot of unnecessary lag and the coin drops actually make it easier for the player. If you're interested in learning more, a bunch of helpful designer tips and tricks can be found on our Level Designing Guide wiki page.

Have fun, and good luck. :p
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10/10, thanks FrozenFire :3

Or add me, at Venexis#9902.
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Venexis
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Re: Impossible level

Postby Forgotten » September 14th, 2016, 5:08 pm

I was able to run this at roughly 15fps, but that doesn't mean enemy spam is fine. Sorry, but this level isn't a good level, nor is it impossible. Like Ven said the large number of enemies only makes it easier and I've beaten it on the first try. The only good challenge in the entire level is trying to get into that floating door at the beginning of the level. Just avoid enemy spam. The room with the Bully spam is kinda pointless, considering Bullies don't hurt you and that there's no bottomless pits/lava to be knocked into.

However, I'm assuming the enemy spam and bad design is intentional as you've mentioned this is supposed to be some kind of parody. And your other level (Bowser's castle) shows that you can make proper enemy placements, so do that instead of spamming them all over the place. :)
Not going to complain about the graphical stuff, but... why is there an out-of-place snow tile at the end of the ground?
Unfortunately I have to give this level 1 out of 5 stars. I liked your other level better.
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Forgotten
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