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Hard jumps

PostPosted: December 5th, 2016, 12:15 am
by Koreyblue
Hard jumps
short level i made to see how high mario can jump good luck ;)

Code: Select all
50x30~3d*11*0*17*2K2M0*10*3d0*17*2K2M0*10*3d0*17*2K2M03d*10*0*17*2K2M03d0*26*3d*2*03d0*26*3d*2*03d*25*0*2*3d*2*0*13*3e0*7*3e0*6*3d*2*0*15*3e0*5*3e0*5*3h3d*2*0*26*3h3d*3*0*25*3h3d*4*0*25*3d*5*0*25*3d*5*0*11*3e0*13*3d*5*0*11*3e0*6*3e0*6*3d*5*0*25*3d*5*0*25*3d*5*0*6*3e0*18*3d*35*0*15*3f0*11*3d*3*0*27*3d*3*0*27*3d*3*0*27*3d*3*0*9*3f0*17*3d*3*0*27*3d*3*0*27*3d*3*0*27*3d*3*0*21*3f0*5*3d*93*0*2*3d*28*0*2*3d0*25*3d*2*0*18*3e0*9*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*13*3e0*14*3d*2*0*28*3d*2*0*28*3d*2*0*3*3d0*24*3d*2*0*22*3e0*5*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*28*3d*2*0*8*3e0*19*3d*32*~1,64,832,0,0,Right|45,286,33,0,100,100,64,92,0,0,0|45,379,69,0,100,100,64,92,0,0,0|45,447,87,0,100,100,64,92,0,0,0|82,431,318|40,32,249,1051,826|45,1046,12,0,100,100,64,92,0,0,0|45,1087,10,0,100,100,64,92,0,0,0|45,1129,8,0,100,100,64,92,0,0,0|45,1256,10,0,100,100,64,92,0,0,0|45,1216,9,0,100,100,64,92,0,0,0|45,1173,8,0,100,100,64,92,0,0,0|40,979,14,727,790|82,619,815|82,1395,848|6,620,761|3,241,488|3,417,360|3,582,101|3,999,76|3,4,-24|3,157,681|6,627,99|6,621,723|6,620,689|6,621,656|6,621,624|6,620,591|6,621,555|6,621,519|6,623,483|6,624,450|6,624,418|6,622,389|6,620,358|6,622,325|6,620,294|6,622,260|6,622,228~9~7~Hard%20jumps

Re: Hard jumps

PostPosted: December 8th, 2016, 2:33 am
by John
A not bad level. But can a flame tower used in the sky? There should be some lava instead of flame tower.
There are too much shine sprites at the end of your level. One is enough.
You can try to use more kinds of tiles. And you can press "Ctrl" button to snap items into 8*8 grid.
There can be some enemies in your level to make your level interesting.
If you want to look my levels which lead Mario to high meters.

My levels: show