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Prototype Blast Off

PostPosted: June 24th, 2017, 4:26 am
by Kreativity
Prototype Blast Off
So, umm... Mario, we, umm need you for a... Space launch. We will run you trough some collision exercises, and umm, well we sort of misplaced our... Astro space safety kit, so you will really be risking your life... We will give you a shine... Just so you know, if you don't want... FORGET IT! Just come over here and leave this poor shy guy alone!

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Super Mario 63
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Re: Prototype Blast Off

PostPosted: July 1st, 2017, 3:01 am
by John
Here is a overview for you:
Level quality: This level is not very hard with great graphics. |+1 star|
In-game playing: At first, the FLUDD box are all hidden under the ground. You should put them on the ground. And there should be some vegetations, for the tiles in this level is not like castle theme.|-1 star| The introduction in the level was really necessary and important, and you did it. Good job!|+1 star| And there can be more chellenges when Mario is falling, such as mazes, enemies.
Other: |First you get 2 stars| Is it necessary to put such a lot of 1-up mushrooms and shine sprites. It increases the lag and it will make a terrible sound when I collect the mushroom. |-1 star| And you can try to use "Control" to make items more ordered.
Final rating: 2/5 stars. Work hard on the in-game playing. The ways to make a level interesting are a lot, such as puzzles, mazes, technical chellenges. I am looking forward to it.

Re: Prototype Blast Off

PostPosted: July 7th, 2017, 11:38 pm
by Kreativity
I can appreciate how bad this level is. Nothing but shame on me. Wish I could delete this one and fire up a massive level to make up for it :p.

Re: Prototype Blast Off

PostPosted: July 8th, 2017, 1:35 am
by John
You needn't do this. You can try to use "Edit" button. Or if you want, you can make a new topic.

Re: Prototype Blast Off

PostPosted: July 16th, 2017, 4:07 am
by Kreativity
Hokie dokie, editing it is! Time to give this disgraceful level the shine it deservers! Just so you know, I'm changing the entire level.

Re: Prototype Blast Off

PostPosted: July 19th, 2017, 8:22 am
by Kreativity
DONE! A bit laggy and bad graphics but I think it is all around better!

Re: Prototype Blast Off

PostPosted: July 19th, 2017, 8:43 pm
by John
Uh, it seems that you forgot to add [/code] at the end of the code.
If you want to learn more about BBcodes, here is the link.

Re: Prototype Blast Off

PostPosted: July 19th, 2017, 9:01 pm
by John
I have played your level and found this level was insane (Hardly to pass)
Unfortunately, there is no vertical transitions to use to prevent the lag.
I think the flame tower should off for a longer time.
But the layout and the use of tiles are really good. And the invincibility power-up is really necessary.
3/5.

Re: Prototype Blast Off

PostPosted: July 20th, 2017, 3:56 am
by Kreativity
The thing is, I designed this level so that it's bowser's trap :twisted:. Normally, you would get all 3 fludd and metal and invisibility. But the story is that since it's financed by bowser, the guy who wants to kill you, he puts all these out of reach just to be mean and limits safety as much as possible, except that he is legally patented to give you SOME survival with the invincibility. If you fail, bowser will probably dance a jig and hold a bowser party. If you succeed, then bowser loses nothing and gains success with his space project. I mean, riding a thwomp with no seat belt? Definitely evil. So yeah that's the case. And if you think THATS impossible or insane, three words, my friend:
THE
ULTIMATE
QUEST
So that's the background of the level. Oh! And the three tanks of water have their own difficulty
Medium
Hard
Pure luck

Re: Prototype Blast Off

PostPosted: July 20th, 2017, 8:49 pm
by John
The middle of three tanks is the hardest as you say. Try to make it easier will be better.
And you haven't edited the code yet! Add this :rarrow: [/code]