Sky High

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Sky High

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Rate this Level: This Level was rated 4 times with an average score of 3.25.This Level was rated 4 times with an average score of 3.25.This Level was rated 4 times with an average score of 3.25.This Level was rated 4 times with an average score of 3.25.This Level was rated 4 times with an average score of 3.25.

Postby Positron » July 2nd, 2017, 7:22 pm

Sky High
I made an extremely generic, terrible level. Play it if you want but it sucks

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Super Mario 63
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200x65~0*59*2K2M2O*2*2M*2*0*59*2K2M*3*2O2M0*59*2K2M2P2M*3*0*59*2K2M*5*0*59*2T2Z*5*0*253*2U2Y*6*0*58*2X2Z*3*2\2M*2*0*62*2R2\2M0*63*2T2Z0*320*2Q2Y*4*0*60*2K2M*4*0*60*2T2\2M*3*0*61*2R2Z*3*0*190*2U2Y*4*0*60*2V2Z*4*0*126*2U2Y*3*0*61*2V2Z*3*0*60*2W2Y*4*0*60*2V2Z*4*0*193*2S2Y0*61*2S2Y2[2M0*60*2e2k2M*3*0*60*2V2Z*4*0*189*2S2Y*5*0*59*2K2M*5*0*59*2b2M*5*0*59*2V2Z2^2N2M*2*0*61*2f2h2M*2*0*62*2T2Z*2*0*59*2S2q0*63*2K2s2q0*62*2K2O2o0*62*2K2M2o0*62*2K2r2p0*62*2T2p0*2*2Q2Y0*63*2K2M0*63*2R2Z0*60*2S2Y*4*0*59*2S2[2M*4*0*58*2S2[2M*5*0*57*2S2[2M*6*0*56*2S2[2M*7*0*55*2S2[2M*8*0*53*2S2Y2[2M*9*0*53*2K2M*11*0*53*2b2M*11*0*53*2f2h2M*10*0*54*2b2M*10*0*54*2f2h2M*9*0*55*2d2M*9*0*55*2j2l2M*8*0*56*2T2^2N2M*6*0*57*2V2Z*7*0*8056*2Q2Y*4*0*60*2K2O2P2O2P0*60*2R2Z*4*0*455*~1,22,1834,0,0,Right|35,272,1923,1,0|35,130,1876,1,15|35,228,1873,1,345|38,-150,2372,-90,500,400|77,184,2028|112,315,2025,0,345|115,380,2007,0,0|114,342,2022,1,95|113,390,1980,1,0|82,1440,1838|77,1436,1948|51,1395,1845,1|56,1283,1921,1|55,950,1878,1|57,644,1996,1|77,640,1952|68,305,1727,1|68,394,1920,1|68,630,1793,1|68,483,1819,1|62,153,1940,1|62,203,1936,1|33,2194,1822,1,0|34,2376,1826,1,340|31,2550,1801,1,0|31,2671,1844,1,0|34,2838,1810,1,0|37,2881,1750,40,0|34,2856,546,1,0|34,3013,547,1,0|34,3168,548,1,0|34,3321,549,1,0|43,3296,514|34,3473,547,1,0|68,3105,455,1|68,3004,765,1|68,3138,1005,1|69,2788,924,1|68,2832,885,1|68,2826,976,1|68,2852,924,1|68,2765,887,1|68,2763,1003,1|72,2892,926,1|38,-3,1948,0,50,400|38,-33,1920,0,300,400|57,2696,503,1|57,2608,503,1|57,2653,501,1|57,2740,503,1|57,2562,503,1|27,2475,500|26,2414,500|77,2450,462|77,2487,440|77,2417,439|2,3072,515|2,3102,515|2,3136,510|2,3168,513|2,3039,512|2,3009,509|9,3653,530,0,0,0,0,0,0,Right,none,3.0,80,30,Right,7,0,1|9,3768,529,0,0,0,0,0,0,Right,none,3.0,80,30,Left,7,0,1|8,3923,521,5,5,60,0,1|7,4049,521,3,0,30,0,0,0,Right,none,0.5,3,1,1|32,4220,547,1,0|32,4231,546,1,0|77,4348,438|32,4209,547,1,0|32,4194,547,1,0|32,4185,549,1,0|31,4242,529,1,0|31,4239,515,1,0|31,4243,499,1,0|31,4246,483,1,0|31,4250,467,1,0|31,4257,451,1,0|31,4254,431,1,0|31,4250,413,1,0|31,4249,397,1,0|34,4394,409,1,0|8,4573,394,15,1,25,0,3|8,4725,387,2,9,10,0,3|11,4857,376|11,4946,361|12,5071,419|9,5173,390,2,0,40,0,0,0,Right,none,0.5,47,5,Right,5,0,1|18,5399,373,2,85|18,5400,373,2,0|20,5400,374|21,5400,375|26,5401,376|27,5403,375|31,5560,354,1,0|32,5663,354,1,0|33,5774,353,1,0|34,5934,352,1,0|37,6126,342,15,0|6,6130,495|52,5942,322,1|56,5781,328,1|54,5665,334,1|51,5562,337,1|77,5404,474|82,5073,384|77,4856,416~2~4~Sky%20High
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Positron
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Posts: 56
Joined: August 26th, 2016, 1:37 pm

Thumbs Up given: 15 times
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Re: Sky High

Postby John » July 3rd, 2017, 3:39 am

Here is a overview for you:
Level quality: The diffculty is not very diffcult and the graphic is very good.|+1 star|
In-game playing: Some 1-up mushroom chellenges are good. |+1 star| But on the ground, I'd like to see some vegetation.|-0.5 star| Besides, without collecting all 1-up mushrooms, the Hover FLUDD is unnecessary. There should be some chellenges that we can use Hover FLUDD.|-0.5 star| And the Sling Star shouldn't have such a big power.
Other: |First you get 2 stars| Such a big bug: When Mario reach the Shine he finaly fall under the ground and die. So the ground under the Shine is unnecessary.|-1 star| And there is a cut-off over the last Sling star. (It seems unnecessary) |-0.5 star| And you can try to use "Ctrl" to let items more ordered so that it can prevent the first bug happen.
Fianl rating: 1.5/5 round to 2/5 star. This level have nothing that can attract players. But this is your first level so work hard on the in-game playing, put your heart into it and you can make better levels.

I'm s Minecraft noob so don't laugh at me...

-----My profile ( It seems unnecessary )-----My level collections-----
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My rating standards: show
I have rated so many levels but I didn't obey any rules. Here is my own rating standard. ( New judging standards! )



I'll give each level an unoffical overview with 100 points in total.



1.Level Quality: (25/100 points): Include level diffculty, graphics and the designing of the level. If a level is so hard or laggy that I can't pass this star will immediately be lost. And if a level is so easy that I can EASILY pass it, I'll cost scores according to the circumstances.
How to judge if a level is laggy:

FPS: 26+: Good.

FPS: 20-26: Not very good, but it can be accepted.

FPS: 14-20: Bad.
FPS: 14-: Terrible, I can't stand!

Here is a tutorial that can prevent a "laggy" level:Why is a Level Laggy?
Tutorial that can make better text in LD: Coming Soon!



2.In-game playing: (45/100 points): Include level decoration, the use of tiles. And if this level is interesting, fascinating and chellenging, etc.



3.Other (30/100 points): Mistakes, bugs and warm tips. If there is any bugs that can't let me pass the level, I'll reduce a lot of points..



Final rating:
0-29 = 1 star
25-59 = 2 stars

60-74 = 3 stars
75-84 = 4 stars
85-100 = 5 stars



I'll continue updating these rules and I'll use these rules to rate levels.
Upcoming levels: show
The Secret Room 2
Completed!
I'm making a sigbar...probably by Minecraft.

User avatar
John
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Posts: 186
Joined: February 15th, 2015, 8:17 pm
Location: Where you are looking at.

SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

Thumbs Up given: 10 times
Thumbs Up received: 1 time

Re: Sky High

Postby Positron » July 3rd, 2017, 3:56 am

John wrote:Here is a overview for you:
Level quality: The diffculty is not very diffcult and the graphic is very good.|+1 star|
In-game playing: Some 1-up mushroom chellenges are good. |+1 star| But on the ground, I'd like to see some vegetation.|-0.5 star| Besides, without collecting all 1-up mushrooms, the Hover FLUDD is unnecessary. There should be some chellenges that we can use Hover FLUDD.|-0.5 star| And the Sling Star shouldn't have such a big power.
Other: |First you get 2 stars| Such a big bug: When Mario reach the Shine he finaly fall under the ground and die. So the ground under the Shine is unnecessary.|-1 star| And there is a cut-off over the last Sling star. (It seems unnecessary) |-0.5 star| And you can try to use "Ctrl" to let items more ordered so that it can prevent the first bug happen.
Fianl rating: 1.5/5 round to 2/5 star. This level have nothing that can attract players. Work hard on the in-game playing, put your heart into it and you can make better levels.
Thanks for the review, that death bug was on purpose actually because I thought it was funny, and I didn't have much time to add extra details. If I make another level I'll follow your advice
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Re: Sky High

Postby John » July 3rd, 2017, 4:22 am

And also, here is the tutorial thread. Hope can help you.

I'm s Minecraft noob so don't laugh at me...

-----My profile ( It seems unnecessary )-----My level collections-----
Old sigbar: show

JPG :rarrow: update! :rarrow: GIF!
My rating standards: show
I have rated so many levels but I didn't obey any rules. Here is my own rating standard. ( New judging standards! )



I'll give each level an unoffical overview with 100 points in total.



1.Level Quality: (25/100 points): Include level diffculty, graphics and the designing of the level. If a level is so hard or laggy that I can't pass this star will immediately be lost. And if a level is so easy that I can EASILY pass it, I'll cost scores according to the circumstances.
How to judge if a level is laggy:

FPS: 26+: Good.

FPS: 20-26: Not very good, but it can be accepted.

FPS: 14-20: Bad.
FPS: 14-: Terrible, I can't stand!

Here is a tutorial that can prevent a "laggy" level:Why is a Level Laggy?
Tutorial that can make better text in LD: Coming Soon!



2.In-game playing: (45/100 points): Include level decoration, the use of tiles. And if this level is interesting, fascinating and chellenging, etc.



3.Other (30/100 points): Mistakes, bugs and warm tips. If there is any bugs that can't let me pass the level, I'll reduce a lot of points..



Final rating:
0-29 = 1 star
25-59 = 2 stars

60-74 = 3 stars
75-84 = 4 stars
85-100 = 5 stars



I'll continue updating these rules and I'll use these rules to rate levels.
Upcoming levels: show
The Secret Room 2
Completed!
I'm making a sigbar...probably by Minecraft.

User avatar
John
As Ninja As Myst

 
Posts: 186
Joined: February 15th, 2015, 8:17 pm
Location: Where you are looking at.

SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

Thumbs Up given: 10 times
Thumbs Up received: 1 time

Re: Sky High

Postby ~Yuri » July 3rd, 2017, 6:14 am

A'ight, I'll review this to get hyped up to start judging the LDC

So, this was pretty fine. There are some noticeable traces of experimentation, which is a given since this is your first level. It really looked like you were discovering how this or that works while making this level.

Some things really surprise me (positively), as your first level. Namely, there's actually some quite complex tile work here, which is something people usually fail to execute at their first try (and sometimes still take a looong time to execute well), so props to you here. Another thing I liked were the slightly more challenging power up challenges; they add more enjoyment to the gameplay in general, and you actually executed that pretty well.

As for what you could improve, it's generally stuff on the polish side. Like adding decoration. Your level is severely lacking in vegetation, and trust me when I say it, it changes a level. Another thing I noticed is that the coins and some clouds are not aligned, which I'm pretty sure wasn't your intention. To fix that, here's a hint: You can hold control while placing the items, which will lock them to a grid that makes it easier to align them. Other things I'd note in general would be the enemy placement. Some of the sections have too many enemies, and some have none. You should work for something more uniform in that regard.

There is more stuff I could say, but these are things you will gradually learn as you keep designing. Things like the platforming, the general structure of the level, difficulty... For now, draw some inspiration from successful levels; see what they have that you can apply to yours, and then you will keep improving.

Overall, this is a good job for a first level. I'd normally give this a 3/5, but considering this is your first, you get a 4/5 because it really was a good effort. So, congrats, and keep designing pls
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Re: Sky High

Postby Maaaaarrrrriiiiio » July 3rd, 2017, 12:52 pm

Give an unofficial overview:
All points 100
Difficulty:20/20(easy)
Graphics:10/10(30fps,excellent)
In-Game playing: 10/40(Kinda boring though, just a bunch of platformers, and the fludd took out the challenge in this level.)
Other: 10/30(OK use of items5/15, good use of tiles15/15, and I can fall off the edge when I got the shine??-10)
Final score: 50/100
My Star rating: 3/5 instead of 2.5
My Comment: This level is not good, but not bad either. You could add more difficulty and decorations to this level to make it more fun. But this is definitely not bad for your first try.
I am Maaaaarrrrriiiiio, A Minecraft Maniac.

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Thanks Doram for the sigbar!
Thanks Yuri for the avatar!
You guys are the best!

Upcoming levels: show
The 30 REAL tests of Hover Fludd part 2
Sorry guys I removed the done date because I have way less time to make SM63 levels now.
Rating Standards: show
This is my Portal rating standards:
I give every level a overview with a total of 100 points.
1. Difficulty(20 points): I will take points off depending on how far has the level been beyond easy or hard. But generally, most of the levels should get full points on this.
2. Graphics(10 points): I will take points off depending on how laggy this level is. Again, generally, most of the levels should get full points on this.
detailed standards on this:
>25 fps: 10/10
20-25 fps: 6-9/10
15-20 fps:1-5/10
<15 fps:0/10
3. In-game playing(40 points): This score shows how fun, playable and unique this level is.
detailed standards on this:
30-40:excellent
20-30:good
10-20:ok
<10:poor
4. Other(30 points):I will give points on this depending on how well does the level use the tiles and items(15 points each).And all points from special rules are added here.
Overall:
0-29/100:1☆
30-49/100:2☆
50-69/100:3☆
70-89/100:4☆
>90/100:5☆

!!!Special Rules!!!
1. If I see any cutoffs-any at all, at least 10 points will be lost.
2. If level does not fit theme, 25 points will be lost.
3. If there's anything that's extraordinarily inspiring and unique, I will add extra points.
4. The harshness of my rating, that means how strict I am while rating the level depends on how long has the author been designing.
5. If there're any flaws that doesn't pertain to all rules above, I will deduct points within reason.

EDIT 1(April 11): decreased the amount of the points given for laggy and bad game playing
Previous Quotes(chronological order): show
Why, Impossible......

My level judgement is very harsh.

A level, just like a person, is Never perfect.

Every time you have more of an item, that item becomes less valuable.

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Maaaaarrrrriiiiio
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Posts: 139
Joined: December 29th, 2016, 3:32 pm
Location: not in front of you.

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For winning Best New Member in the RV Summer 2017

Thumbs Up given: 7 times
Thumbs Up received: 2 times

Re: Sky High

Postby John » July 4th, 2017, 1:02 am

After reading Yuri's reply I think this level has more advantages than I have posted.
So I change my thought. 3/5.
And...
Positron wrote:Thanks for the review, that death bug was on purpose actually because I thought it was funny, and I didn't have much time to add extra details.

When I see Mario fell down and finally died, I thought this was on purpose, because there are some tiles under the shine. If you test this level it can also happen. So I think this is on purpose. Quite funny :lol:

I'm s Minecraft noob so don't laugh at me...

-----My profile ( It seems unnecessary )-----My level collections-----
Old sigbar: show

JPG :rarrow: update! :rarrow: GIF!
My rating standards: show
I have rated so many levels but I didn't obey any rules. Here is my own rating standard. ( New judging standards! )



I'll give each level an unoffical overview with 100 points in total.



1.Level Quality: (25/100 points): Include level diffculty, graphics and the designing of the level. If a level is so hard or laggy that I can't pass this star will immediately be lost. And if a level is so easy that I can EASILY pass it, I'll cost scores according to the circumstances.
How to judge if a level is laggy:

FPS: 26+: Good.

FPS: 20-26: Not very good, but it can be accepted.

FPS: 14-20: Bad.
FPS: 14-: Terrible, I can't stand!

Here is a tutorial that can prevent a "laggy" level:Why is a Level Laggy?
Tutorial that can make better text in LD: Coming Soon!



2.In-game playing: (45/100 points): Include level decoration, the use of tiles. And if this level is interesting, fascinating and chellenging, etc.



3.Other (30/100 points): Mistakes, bugs and warm tips. If there is any bugs that can't let me pass the level, I'll reduce a lot of points..



Final rating:
0-29 = 1 star
25-59 = 2 stars

60-74 = 3 stars
75-84 = 4 stars
85-100 = 5 stars



I'll continue updating these rules and I'll use these rules to rate levels.
Upcoming levels: show
The Secret Room 2
Completed!
I'm making a sigbar...probably by Minecraft.

User avatar
John
As Ninja As Myst

 
Posts: 186
Joined: February 15th, 2015, 8:17 pm
Location: Where you are looking at.

SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

Thumbs Up given: 10 times
Thumbs Up received: 1 time


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