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Sky High

PostPosted: July 2nd, 2017, 7:22 pm
by Positron
Sky High
I made an extremely generic, terrible level. Play it if you want but it sucks

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Super Mario 63
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Re: Sky High

PostPosted: July 3rd, 2017, 3:39 am
by John
Here is a overview for you:
Level quality: The diffculty is not very diffcult and the graphic is very good.|+1 star|
In-game playing: Some 1-up mushroom chellenges are good. |+1 star| But on the ground, I'd like to see some vegetation.|-0.5 star| Besides, without collecting all 1-up mushrooms, the Hover FLUDD is unnecessary. There should be some chellenges that we can use Hover FLUDD.|-0.5 star| And the Sling Star shouldn't have such a big power.
Other: |First you get 2 stars| Such a big bug: When Mario reach the Shine he finaly fall under the ground and die. So the ground under the Shine is unnecessary.|-1 star| And there is a cut-off over the last Sling star. (It seems unnecessary) |-0.5 star| And you can try to use "Ctrl" to let items more ordered so that it can prevent the first bug happen.
Fianl rating: 1.5/5 round to 2/5 star. This level have nothing that can attract players. But this is your first level so work hard on the in-game playing, put your heart into it and you can make better levels.

Re: Sky High

PostPosted: July 3rd, 2017, 3:56 am
by Positron
John wrote:Here is a overview for you:
Level quality: The diffculty is not very diffcult and the graphic is very good.|+1 star|
In-game playing: Some 1-up mushroom chellenges are good. |+1 star| But on the ground, I'd like to see some vegetation.|-0.5 star| Besides, without collecting all 1-up mushrooms, the Hover FLUDD is unnecessary. There should be some chellenges that we can use Hover FLUDD.|-0.5 star| And the Sling Star shouldn't have such a big power.
Other: |First you get 2 stars| Such a big bug: When Mario reach the Shine he finaly fall under the ground and die. So the ground under the Shine is unnecessary.|-1 star| And there is a cut-off over the last Sling star. (It seems unnecessary) |-0.5 star| And you can try to use "Ctrl" to let items more ordered so that it can prevent the first bug happen.
Fianl rating: 1.5/5 round to 2/5 star. This level have nothing that can attract players. Work hard on the in-game playing, put your heart into it and you can make better levels.
Thanks for the review, that death bug was on purpose actually because I thought it was funny, and I didn't have much time to add extra details. If I make another level I'll follow your advice

Re: Sky High

PostPosted: July 3rd, 2017, 4:22 am
by John
And also, here is the tutorial thread. Hope can help you.

Re: Sky High

PostPosted: July 3rd, 2017, 6:14 am
by ~Yuri
A'ight, I'll review this to get hyped up to start judging the LDC

So, this was pretty fine. There are some noticeable traces of experimentation, which is a given since this is your first level. It really looked like you were discovering how this or that works while making this level.

Some things really surprise me (positively), as your first level. Namely, there's actually some quite complex tile work here, which is something people usually fail to execute at their first try (and sometimes still take a looong time to execute well), so props to you here. Another thing I liked were the slightly more challenging power up challenges; they add more enjoyment to the gameplay in general, and you actually executed that pretty well.

As for what you could improve, it's generally stuff on the polish side. Like adding decoration. Your level is severely lacking in vegetation, and trust me when I say it, it changes a level. Another thing I noticed is that the coins and some clouds are not aligned, which I'm pretty sure wasn't your intention. To fix that, here's a hint: You can hold control while placing the items, which will lock them to a grid that makes it easier to align them. Other things I'd note in general would be the enemy placement. Some of the sections have too many enemies, and some have none. You should work for something more uniform in that regard.

There is more stuff I could say, but these are things you will gradually learn as you keep designing. Things like the platforming, the general structure of the level, difficulty... For now, draw some inspiration from successful levels; see what they have that you can apply to yours, and then you will keep improving.

Overall, this is a good job for a first level. I'd normally give this a 3/5, but considering this is your first, you get a 4/5 because it really was a good effort. So, congrats, and keep designing pls

Re: Sky High

PostPosted: July 3rd, 2017, 12:52 pm
by Maaaaarrrrriiiiio
Give an unofficial overview:
All points 100
Difficulty:20/20(easy)
Graphics:10/10(30fps,excellent)
In-Game playing: 10/40(Kinda boring though, just a bunch of platformers, and the fludd took out the challenge in this level.)
Other: 10/30(OK use of items5/15, good use of tiles15/15, and I can fall off the edge when I got the shine??-10)
Final score: 50/100
My Star rating: 3/5 instead of 2.5
My Comment: This level is not good, but not bad either. You could add more difficulty and decorations to this level to make it more fun. But this is definitely not bad for your first try.

Re: Sky High

PostPosted: July 4th, 2017, 1:02 am
by John
After reading Yuri's reply I think this level has more advantages than I have posted.
So I change my thought. 3/5.
And...
Positron wrote:Thanks for the review, that death bug was on purpose actually because I thought it was funny, and I didn't have much time to add extra details.

When I see Mario fell down and finally died, I thought this was on purpose, because there are some tiles under the shine. If you test this level it can also happen. So I think this is on purpose. Quite funny :lol: