The Factory

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The Factory

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Postby Kreativity » September 29th, 2017, 6:46 am

The Factory
Trapped. A frail chance of escape. Take it before they use you for their machinations. Hurry...

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Super Mario 63
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2864,464|6,2904,464|6,2928,464|6,2960,464|81,304,16,10|43,1696,381|71,3440,336,Right,0,3,100,0,1,0|71,3440,208,Right,0,3,100,0,1,0|71,3440,80,Right,0,3,100,0,1,0|71,3664,440,Left,90,3,100,0,1,0|71,3792,440,Left,90,3,100,0,1,0|71,3920,440,Left,90,3,100,0,1,0|79,4352,432,1|79,3792,-16,30|45,3664,160,0,100,600,64,500,0,0,1|45,3792,160,0,100,600,64,500,0,0,1|45,3921,160,0,100,600,64,500,0,0,1|45,3784,336,90,100,700,64,500,0,0,1|45,3784,208,90,100,700,64,500,0,0,1|45,3784,80,90,100,700,64,500,0,0,1|8,5456,336,15,1,100,0,3|6,4513,221|6,4568,119|6,4602,186|6,4503,162|6,4649,235|6,4589,257|6,4504,268|6,4432,192|6,4416,268|6,4656,167|6,4460,95|6,4527,66|6,4395,50|6,4402,129|6,4666,280|6,4640,107|6,4601,58|6,4472,32|6,4718,226|6,4770,272|6,4734,155|6,4711,94|6,4676,46|6,4794,207|6,4792,147|6,4753,60|6,4823,93|6,4853,164|6,4845,219|6,4847,282|6,4829,42|6,4913,254|6,4881,65|6,4898,118|6,4905,172|6,4962,272|6,4960,204|6,4949,143|6,4935,86|6,4937,40|6,5020,245|6,5072,288|6,5029,187|6,4449,150|6,5011,144|6,5005,87|6,4988,38|6,5078,219|6,5058,134|6,5058,79|6,5114,261|6,5108,165|6,5093,37|6,5113,103|43,7200,327|8,13584,1024,0.25,9,999,0,3|34,14752,552,1,0|34,14888,552,1,0|34,14616,552,1,0|34,14472,552,1,0|34,15032,552,1,0|34,15168,552,1,0|39,15184,320,16500,0,2|29,15184,320,1,0|28,15200,336,1,90|28,15168,336,1,90|77,15184,304|77,15184,304|77,15184,304|77,15184,304|77,15184,304|77,15184,304|77,15184,304|77,15184,304|77,15184,304|77,15184,304|77,15184,304|77,15184,304|77,15184,304|77,15184,304|27,15128,360|27,15240,248|26,15128,248|26,15240,360|71,15128,360,Right,90,6,50,0,3,1|71,15240,360,Left,270,6,50,0,3,1|71,15240,248,Right,270,6,50,0,3,1|71,15128,248,Left,90,6,50,0,3,1|43,12224,414|34,15304,552,1,0|34,15440,552,1,0|34,15576,552,1,0|9,9094,40,0,9,0,15,0,0,none,Up,9,150,31,Right,9,0,1|2,2351,410|6,16496,0|6,16496,0|38,16480,336,0,45,190|6,16496,0|6,16496,0|8,15184,304,2,4,150,0,3|45,5792,160,0,999,700,80,40,0,0,0|21,9168,264|20,9424,264|21,9680,264|4,1816,416|4,3424,400|79,4352,400,1|4,7296,416|20,9936,264|141,15184,232,1,180|8,16304,288,20,9,50,0,1|8,16688,288,20,9,50,0,1|6,16304,288|6,16688,288|45,15128,416,180,100,100,64,92,0,0,0|45,15240,416,180,100,100,64,92,0,0,0|45,15240,192,0,100,100,64,92,0,0,0|45,15128,192,0,100,100,64,92,0,0,0|141,14402,416,1,90|30,4248,360,1,0|30,4248,296,1,0|30,4248,216,1,0|30,4248,144,1,0|30,4248,64,1,0|30,4248,16,1,0~11~15~The%20Factory
BE THAT MY CREATION IS NOT WORTHY
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FOR AS
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Re: The Factory

Postby Arnoldsab » October 8th, 2017, 8:04 am

I have played some of your level and they all were fascinating. This level is somewhat short but really creative and lots of great details. I always enjoyed these type of levels too. Only problem is that EARAPE when getting that 1-up. I was fortunate enough to not wear headphones playing this particular level but startled me a bit on my speaker. Anyways good level 4/5
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Re: The Factory

Postby Kreativity » October 9th, 2017, 2:28 am

Thanks bro! Thought this level would never make it. But the level sort of has a dark feel to it so the earape, that I never considered at all sorta fits in. :P
Next time, a laggy swamp.
BE THAT MY CREATION IS NOT WORTHY
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Re: The Factory

Postby John » October 9th, 2017, 4:29 am

Well, Kreativity long time no see. This level is really interesting with some challenges. Tiling is awesome. But some parts are very laggy... This might be your main problem now.
Anyway, an excellent level. 3.5/5 rounded up to 4/5.

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I'll give each level an unoffical overview with 100 points in total.



1.Level Quality: (25/100 points): Include level diffculty, graphics and the designing of the level. If a level is so hard or laggy that I can't pass this star will immediately be lost. And if a level is so easy that I can EASILY pass it, I'll cost scores according to the circumstances.
How to judge if a level is laggy:

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Here is a tutorial that can prevent a "laggy" level:Why is a Level Laggy?
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2.In-game playing: (45/100 points): Include level decoration, the use of tiles. And if this level is interesting, fascinating and chellenging, etc.



3.Other (30/100 points): Mistakes, bugs and warm tips. If there is any bugs that can't let me pass the level, I'll reduce a lot of points..



Final rating:
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Re: The Factory

Postby Kreativity » October 10th, 2017, 4:58 am

John wrote:Well, Kreativity long time no see. This level is really interesting with some challenges. Tiling is awesome. But some parts are very laggy... This might be your main problem now.
Anyway, an excellent level. 3.5/5 rounded up to 4/5.


You are completely right about that. My next plan is to create a swamp, with an impressive gimmick but with a billion level transitions. But it will be very laggy. Was gone for so long be cuz I got my hands on ever oasis and on exams.
Will try to post more levels but, my computer's not working X(
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Re: The Factory

Postby eiy » October 11th, 2017, 12:51 am

It was a pretty decent tile combination. It suits the factory.
And I like the idea of putting monsters in the glass. I look forward to your next level.
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Re: The Factory

Postby ~Yoshi~ » October 17th, 2017, 9:48 am

I'll just list the pros and cons here:

Pros:
- Good use of tiles, it help create a darker feel to the level, which I think is what you were going for
- Lots of creativity in the design
- The length of the level was good

Cons:
- The whole level for me was very laggy, and I was playing on low quality setting. It is hard to be creative with your level and having it have a good framerate, maybe back off a little from decoration sometimes, and also the tiles with the coins towards the end could be replaced with different tiles, which could help raise frame rate.
- At times during the level I was confused on where to go, especially after the first transition and passing the thwomps, there was a path where you could go up on top of the first area, and I got thrown off the map from the green platforms. Next time I suggest adding more arrows to let your players know where they need to go
- And on the topic of the thwomps after the first transition; it was an area where you had unavoidable damage, there is no possible way of getting through there without taking at least 2 hits which already takes down your health halfway. There other parts of the level where I felt like I was forced to take damage, but I think the example I mentioned is the biggest culprit of unavoidable damage.

I really liked the ideas you put forward in this level, it was very creative and has a lot going for it. I feel like due to the creativity that some of the game play elements were lost in it. Not all gameplay elements in it were bad in it though. With that said I'm going to rate this 3/5, because it is still very creative, but the level was hard for me to play. I'm looking forward to playing for next level and I hope this feedback can be somewhat useful to you.
    ~Yoshi~
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