Super Mario Bros. 1-1 LL Remake

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Re: Super Mario Bros. 1-1 LL Remake

Postby ReSult » July 21st, 2014, 7:55 am

Dtroid wrote:Sorry for the big bump.

The level was awesome. It was awesome how you did the powers,the ending flag,and well,everything.

9.99/10,because you could actually use custom blocks for the Goomba and Turtle,but anyway,awesome.

Also,I can provide you with a Mario sprite,but you could animate it using triggers (like my Flying Grock Animation)

Code: Select all
llitem:9;9352;4944;100,100,100,100,0,0,0,0,0,0,50;16,14;.5eW5.2ae3.5eW9ae2.5ay3ae2aBae.eW3.4ayaeayae3aBae3eW2.4ayaeay2ae3aBae3eW.4ay2ae4aB4eW.7ae7eW2.2ae2eW4aueW3aueW2.2ayae2eW5aueW3au.2ay2.ae2eW4au4aiau2ay2.4au4aiau5ay2.2ay2au10ay2.ay3au6.7ay2;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;0.06;0.06;0;0;1


You can apply it using your "Use Items as the Player's Sprite" trick.

People want to test that out already, so get ready for a huge load of people wanting it. Depends on what it is good.
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ReSult
Guardian to Glitch Castle

 
Posts: 10
Joined: July 20th, 2014, 12:08 pm
Location: In Errorland

A Good Start

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