Page 1 of 1

Tricky Trigger Transitions

PostPosted: July 8th, 2011, 7:24 pm
by Doram
Tricky Trigger Transitions
Created to be an example of my new technique: Trigger Transitions

Code: Select all
49x41~2W*18*0*4*2W*37*0*4*2W*25*2Z2W*11*0*4*2Z2W*9*2Z0*4*2Z2W*9*02Z2W*10*0*4*2Z*2*2W*7*2Z0*5*2Z2W*9*0*3*2Z2W*8*0*5*2Z2W*7*0*7*2W*8*2Z0*4*2Z2W*6*2Z0*6*2Z2W*5*2Z0*7*2W*8*0*5*2Z2W*6*0*7*2Z2W*5*0*8*2W*8*0*4*2Z2W*7*0*7*2Z2W*5*0*8*2W*7*2Z0*4*2W*7*2Z0*8*2W*5*0*7*2Z2W*7*0*5*2W*6*2Z0*9*2W*5*0*7*2Z2W*7*0*5*2Z2W*5*0*9*2Z2W*5*0*7*2Z2W*7*2Z0*4*2Z2W*5*2Z0*8*2Z2W*5*2Z0*6*2W*9*0*5*2Z2W*5*0*8*2W*7*0*5*2Z2W*9*2Z0*4*2Z2W*5*0*7*2Z2W*7*0*5*2Z2W*10*0*5*2W*5*2Z0*6*2Z2W*7*0*5*2Z2W*10*2Z0*4*2W*6*0*6*2Z2W*7*2Z0*4*2W*2*2Z02W*8*0*4*2W*6*0*6*2W*9*0*4*2W*2*0*2*2W*18*0*6*2W*9*0*4*2W*2*0*2*2W*18*0*6*2Z2W*8*0*4*2W*2*2Z02W*18*2Z0*7*2Z2W*6*0*4*2W*16*2Z2W*6*0*8*2W*6*0*4*2W*16*2Z2W*6*0*7*2Z2W*5*2Z0*4*2W*12*2Z02Z2W*8*0*7*2Z2W*5*2Z0*4*2Z2W*11*0*3*2Z2W*7*0*7*2Z2W*5*0*6*2Z2W*10*0*3*2Z2W*7*0*8*2W*5*0*7*2W*10*0*4*2Z2W*6*0*8*2W*5*0*7*2W*10*0*4*2Z2W*6*0*8*2W*5*0*6*2Z2W*10*0*4*2Z2W*6*2Z0*7*2W*5*2Z0*5*2Z2W*10*0*4*2W*8*0*7*2W*6*2Z0*4*2Z2W*10*0*4*2W*8*0*7*2W*22*0*4*2W*8*2Z0*6*2W*22*0*4*2W*9*2Z0*5*2W*22*0*4*2W*9*2Z0*5*2W*22*0*4*2W*10*0*5*2W*7*0*4*2W*11*0*4*2W*10*0*5*2W*7*0*4*2W*11*0*4*2W*10*0*5*2W*7*0*4*2W*11*0*4*2W*10*0*5*2Z2W*6*0*4*2Z2W*10*0*4*2W*10*0*5*2Z2W*6*2Z0*3*2Z2W*10*0*4*2W*10*2Z0*4*2Z2W*7*0*4*2W*10*0*4*2W*11*0*5*2Z2W*6*0*4*2W*10*0*4*2W*11*0*5*2Z2W*6*0*3*2Z2W*10*0*4*2W*11*2Z0*5*2Z2W*4*2Z0*3*2Z2W*10*0*4*2W*12*0*5*2Z2W*4*0*4*2Z2W*10*0*4*2W*12*2Z0*5*2Z2W*3*0*3*2Z2W*11*0*4*2W*13*2Z0*5*2Z2W*2*0*3*2Z2W*11*0*4*2W*15*2Z0*4*2Z2W0*3*2W*12*0*4*2W*16*2Z0*7*2Z2W*12*0*4*2W*18*2Z0*4*2Z2W*13*0*4*2W*44*0*2*2W*66*~1,112,1144,0,0,Right|15,512,1024,0;0,1|3,512,1056,1,4,113.113.113.113,0,64,16,0,0,0,0,-,1,1,64,64,0,0,0,0,0.2,0.2,c,1,1,0.2|15,1024,-288,0;0,1|11:Door1-1,240,1344,1,0,16,672,,0|11:Door1-2,272,1344,1,0,448,1120,,0|6:Door1-1SW,464,960,time:0:activate:Door1-1,0,1,32,160|6:Door1-2SW,-32,544,time:0:activate:Door1-2,0,1,32,128|3,512,256,1,4,113.113.113.113,0,64,16,0,0,0,0,-,1,1,64,64,0,0,0,0,0.2,0.2,c,1,1,0.2|3,1024,1088,1,4,113.113.113.113,0,64,16,0,0,0,0,-,1,1,64,64,0,0,0,0,0.2,0.2,c,1,1,0.2|14,256,256,r,0|6,1040,1024,time:0:activate:Door2-1,0,1,32,128|11:Door2-1,1072,1344,1,0,448,320,,0|11:Door2-2,464,-32,1,0,1088,1152,,0|6,464,168,time:0:activate:Door3-1,0,1,32,160|6,0,544,time:100:turnon:Door1-2SW,0,1,32,128|6,431,960,time:100:turnon:Door1-1SW,0,1,32,192|11:Door3-1,432,-32,1,0,576,1120,,0|6,528,992,time:0:activate:Door3-2,0,1,32,128|11:Door3-2,560,1344,1,0,1488,320,,0|6,1504,192,time:0:activate:Door4-1,0,1,32,128|11:Door4-1,1488,-32,1,0,48,1160,,0|12,153,1184,%0D%0D%3Cfont%20size%3D%22+7%22%20color%3D%22%23AAFFCC%22%20face%3D%22Arial%22%3E%3Cb%3E%3Ci%3ESTART%21%3C/i%3E%3C/b%3E%3C/font%3E,0|12,400,1144,Same%20Screen%20Trigger%20Transition%20Combo%20%28Target%20not%20over%20transition%20-%20glitchy%29,0|12,60,693,Same%20Screen%20Trigger%20Transition%20Combo%20%28Target%20not%20over%20transition%20-%20glitchy%29,0|12,1113,1158,Normal%20Trigger%20Transition%0D%0D%28target%20across%20transition%20-%20not%20glitchy%29,0|12,399,316,Normal%20Trigger%20Transition%0D%28target%20across%20transition%20-%20not%20glitchy%29%0D%0DThat%20wasn%27t%20cool%2C%20you%20say.%20Well%2C%20turn%20around%20and%20go%20back%20then.,0|12,782,1189,Surprise%21%0D%0DDead%20end%3F%20Go%20back%21,0|12,96,709,The%20Combo%20version%20is%20glitchy%20and%20can%20either%20fail%20to%20reset%20the%20switch%20or%20not%20restart%20time.%20I%20have%20no%20idea%20why%20this%20happens%2C%20but%20to%20see%20it%2C%20go%20back%20now.,0|12,1428,324,Where%20am%20I%20now%3F%21%3F,0|12,815,340,Go%20back%20this%20time%2C%20and%20you%20will%20arrive%20back%20at%20the%20beginning%20of%20the%20level...%20%0D%0DAAAHAHAHAHAAAA...,0|12,132,744,For%20now%2C%20head%20on%20right%2C%20and%20I%27ll%20show%20you%20something%20really%20cool...,0~0*2091*~~Tricky%20Trigger%20Transitions~1~0,0~0~

Re: Tricky Trigger Transitions

PostPosted: July 14th, 2011, 11:10 pm
by *Emelia K. Fletcher
I must say, this is quite good. The transitions keep you on your toes, and you don't know where you'll end up next. It's a pity it was so short, this could've been used to make a Portal-esque chamber. To think with porta-- I mean, transitions.

Overall, quite good. :D

Re: Tricky Trigger Transitions

PostPosted: November 5th, 2011, 4:24 pm
by Zunar
Nice. This could be used to create a mock Lost Woods level, if someone so wished.

EDIT: I noticed that if you go through the first transition but then come back, you will be frozen in place and unable to do anything.

Re: Tricky Trigger Transitions

PostPosted: November 6th, 2011, 2:00 pm
by Drksteel
The transition you made is like a RPG level transition.
All we need now are to make RPG-like battles (not saying my tree level isnt one but its not really a RPG-like battle)