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Project: Triggers/ Gm's Time Freeze Castle

PostPosted: January 21st, 2012, 10:34 am
by GMDragon11
Project: Triggers/ Gm's Time Freeze Castle

I used alot of triggers or this level. It's kinda short but took long to make. Please review!

Code: Select all
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Re: Project: Triggers/ Gm's Time Freeze Castle

PostPosted: February 7th, 2012, 10:45 am
by shinespritegamer
That was actually a pretty good level! I'll give it a 6/10.

Re: Project: Triggers/ Gm's Time Freeze Castle

PostPosted: February 10th, 2012, 9:20 am
by PH 007
Nah very bad the idea is good but if that is a lot of triggers... Altar of Moresorle, Beta levels 1 and 2 (Runouw's), Castle of Moresorle and one of my levels that I'm developing right now is forbidden for you cuz you mind will blow up... there's nearby 100 triggers in each one of them.

But... not too bad... anyways... try to improve your LD skills...

4.25/10 (B.T.W. I'm not a downrater)

Re: Project: Triggers/ Gm's Time Freeze Castle

PostPosted: February 26th, 2012, 4:29 pm
by entertainment.net
This is pretty good! I can see there's effort in it, and I liked the focus on platforming.
A few critiques:
- The castle area needs delta negate boxes (2nd column of items, row 3)
- The windows need to be in the background layer
- The change from castle to ground is too sudden (try putting the left-right transition there as such:)
Image

Other than that, great work! Keep the good levels coming! :D


vmk89

Re: Project: Triggers/ Gm's Time Freeze Castle

PostPosted: April 20th, 2012, 7:26 am
by GMDragon11
Thanks for the reviews guys! :D



And PH, I know you aren't a downrater and I know that I should make better levels in the future. :P