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Swordsmen Battlefield

PostPosted: January 19th, 2013, 9:22 am
by Zunar
Swordsmen Battlefield
At one time I made a level based off Bob-Omb Battlefield, for the old version of LL. Because of the update and boredom, I decided to update it with mechanics from the new version. I would've included the rolling balls, but no matter how I placed them, they wouldn't hurt you, only the enemy swordsmen.

Fight your way up to the top and kill the leader swordsman to make the exit appear. Try not to fall off, those guys at the top will respawn!

There is one secret hidden in the level involving an out-of-reach Super Square. If you can't get down there, don't assume it's unreachable. It is, you just have to do something to make a delta orb appear.


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Re: Swordsmen Battlefield

PostPosted: January 20th, 2013, 2:49 pm
by Raz
Upsides: Fun, good secrets.

Downsides: Graphics. I like the fact that you left little graphics, because it's a mountain, but I say it needs a little bit more.
I think the second secret is broken. it said you have to make the delta orb appear, but the delta orb is already there.
4/5

Re: Swordsmen Battlefield

PostPosted: January 20th, 2013, 3:47 pm
by lordpat
Review:

Fun: the level offered a rather intresting spin-off of Bomb-omb battlefield. The level was a bit short sadly, but it was fun to make it up. The most inresting aspects of the level were the interpretations of the bomb-omb battlefield features and the secrets; which, as Raz's said, are good, but I don't know how to get the second square. But as I said, the level was short. I'd recomend adding a sub mission or something like that. The way it is it makes me want more. The enemies I found to be a problem too. In the mountain, the enemies knocked me back unallowing me to go upwards, which bothered me a lot, since it is very hard to hit them in mid air and grab the edge. At the end of the level by the way, you can change the music with a trigger and set it to the boss theme. It sounds much more atmospheric. With that said, the boss was well done and the enemies were a lot of fun being so big XD

Graphics: The level looks ok. It needs some layer fixing though, and some areas feel quite empty as well. The mountain in particular, and the part close to the giant mushroom.

3/5

The level is intresting. It has some cool feautres, but it made me in the end ask for more, since it was so short. Some minor gameplay and graphical problems, but you made it up for them. Not bad at all! Keep it up.

Re: Swordsmen Battlefield

PostPosted: January 20th, 2013, 4:59 pm
by Zunar
Raz wrote:I think the second secret is broken. it said you have to make the delta orb appear, but the delta orb is already there.

Wrong, you just did what you needed to do to get the delta orb to appear. It's so simple it's cryptic.

lordpat wrote:The most inresting aspects of the level were the interpretations of the bomb-omb battlefield features and the secrets; which, as Raz's said, are good, but I don't know how to get the second square.

That giant mushroom looks reeeeeally suspicious. *wink wink*

lordpat wrote:I'd recomend adding a sub mission or something like that. The way it is it makes me want more.

That would be a cool idea. I had the idea of putting a splitter right after the giant mushroom and some stuff in the background so it seems like you looped around the level, kinda like how you do in Super Mario 64, and perhaps doing something with that. Not sure how that would turn out, though.

lordpat wrote:The enemies I found to be a problem too. In the mountain, the enemies knocked me back unallowing me to go upwards, which bothered me a lot, since it is very hard to hit them in mid air and grab the edge.

Here's a tip: You don't have to kill every enemy to beat the stage, just the giant guy at the top. Also, don't bother killing the enemies if you can just knock them off the mountain and keep going.

lordpat wrote:At the end of the level by the way, you can change the music with a trigger and set it to the boss theme. It sounds much more atmospheric.

Really? I'll try that and see how I can get it to work.

lordpat wrote:With that said, the boss was well done and the enemies were a lot of fun being so big XD

Yeah, there's not much to choose from in terms of enemies, but I did my best considering what I had to work with.

lordpat wrote:It needs some layer fixing though, and some areas feel quite empty as well. The mountain in particular, and the part close to the giant mushroom.

For the layer fixing, do you mean the trees? I placed those intentionally like that, so it would give kind of a 3D effect with some trees being in front of you and some behind you.

About the empty parts, I'm not that great at decorating levels, but I could try fixing up the level a bit.

Re: Swordsmen Battlefield

PostPosted: January 20th, 2013, 5:01 pm
by Raz
Yeah, I checked your coding a little to see how you get it. I meant to edit my post but I didn't.

Also, random flying invisible block? lol.

Re: Swordsmen Battlefield

PostPosted: January 20th, 2013, 5:58 pm
by Zunar
Raz wrote:Also, random flying invisible block? lol.

I have no idea how that got there. It was probably some glitch resulting from the original code being from the last version of the game. I'll remove it and make a few adjustments.

Also, I just realized, the first post is my 1000th post. Holy crap.

EDIT: Made some adjustments. There's more decor and one more secret, and the music changes when you get to the top of the mountain, and again once you defeat the boss. Added the new code into the first post.

Re: Swordsmen Battlefield

PostPosted: January 20th, 2013, 6:03 pm
by Raz
Graphics are much better. Al

Re: Swordsmen Battlefield

PostPosted: January 21st, 2013, 2:41 pm
by JSlayerXero
Hmm, Interesting. It's been awhile since I've played this level and it's still simple as always. Graphics wise it's decent. There's not much to this level but I can at least say the occasional scenery helped break up the monotony of the mountain. The level is easy and short but given the source material there's only so much you can do with this level. I'm not sure if you can use this anywhere in the level, but if a boulder lands on top of you it crushes you and kills you instantly. In theory you could make the "cannon" a nifty little secret using a crouch activated springboard I posted in the Tips & Tricks thread. Not sure if it'd be useful for anything other than a random surprise for anybody curious and maybe another Triangle/Square. One thing about the boss though, you can A: Knock him off the edge of the mountain and B: if you do so you have to follow him down to kill him.

I don't have any levels on the portal yet or I'd rank you 3/5. It's a little boring to look at but it is a nice recreation of the Source Material. Overall, I'd say this level is decent.

Re: Swordsmen Battlefield

PostPosted: January 21st, 2013, 2:50 pm
by Zunar
JSlayerXero wrote:I'm not sure if you can use this anywhere in the level, but if a boulder lands on top of you it crushes you and kills you instantly.

I was thinking of maybe adding in some hitboxes that spawned boulders in a certain spot that would come down and try to crush you. Maybe that'll help.

JSlayerXero wrote:One thing about the boss though, you can A: Knock him off the edge of the mountain and B: if you do so you have to follow him down to kill him.

Yes, I know this. I wasn't sure how to get around this.

JSlayerXero wrote:It's a little boring to look at but it is a nice recreation of the Source Material. Overall, I'd say this level is decent.

What would make it better?

Re: Swordsmen Battlefield

PostPosted: January 21st, 2013, 2:54 pm
by Raz
Give it walls so the boss doesn't fall off. Also you can expand into the sky and use walk on clouds /totally not advertising