2.5D City

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Re: 2.5D City

Postby Raz » March 28th, 2013, 12:56 pm

Yeah. I gave it a 3/5.
Last edited by Raz on August 21st, 2013, 11:54 am, edited 1 time in total.
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Re: 2.5D City

Postby -BY » March 31st, 2013, 10:07 am

It was mainly a try to do another kind of level type. I will need to think about some better graphics and gameplay soon. Right now I just wanted to show people another possibility in LL. It's of course quite bad gameplay wise right now. May do another level in this style in some future.
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Re: 2.5D City

Postby nin10mode » March 31st, 2013, 10:12 am

Depends on what kind of gameplay you're looking for. Personally, I saw this as a sidescroller beat 'em up, so I didn't mind the lack of platforming.
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Re: 2.5D City

Postby Raz » March 31st, 2013, 10:21 am

I didn't mean to say it in a rude way.
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Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: 2.5D City

Postby Zunar » March 31st, 2013, 10:34 am

I love the idea behind this. The level looks really nice and, as mentioned before, is very reminiscent of sidescroller beat 'em ups, although it falls a little flat in terms of platforming. Also you can jump behind one of the doors.

4/5.
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Re: 2.5D City

Postby Sprocket » March 31st, 2013, 12:21 pm

A little bit glitchy graphic-wise and a large lack of platforming but I LOVED the bridge and the idea is fun and good for the beat-'em-up. Also most RPG's use the 2.5D style like Paper Mario so this and RPG could go hand in hand if North and South (Up and Down by pressing corresponding buttons) could be implomented. I like it! 3/5 :awe:
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Re: 2.5D City

Postby GrandPiano » April 6th, 2013, 10:15 am

Is the 2.5D concept copyrighted or can I use it?
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Re: 2.5D City

Postby -BY » April 6th, 2013, 1:04 pm

Use it, improve it, do whatever you want with the concept. Why should there be some kind of copyright? I would love to see that being used in some LL levels.

About the stuff Sprocket said. I'm glad it's the way it is now. I designed a few levels using 3D gameplay and prefer the 2D one like we've got it here and in SM63.
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Re: 2.5D City

Postby AwesomeJRFD » April 6th, 2013, 4:26 pm

blackyoshi wrote:About the stuff Sprocket said. I'm glad it's the way it is now. I designed a few levels using 3D gameplay and prefer the 2D one like we've got it here and in SM63.

Can we see some of those? I'm actually working on a project that involves sort of 3D graphics and gameplay, so I'm interested in seeing what you have done.
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Re: 2.5D City

Postby -BY » April 7th, 2013, 12:49 am

They should lie somewhere in VV. I will try to find them in the next time. (Just need to remember where I put them. lol)
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